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Commit Graph

153 Commits

Author SHA1 Message Date
rubidium42
4c0e083128 Cleanup: set the base in the setting templates, instead of defining the base for every setting
This has the added benefit of not getting mistaken that multiple bases can be used for the same SettingTable
2021-05-29 10:32:32 +02:00
rubidium42
4144e949ed Fix: [Network] Prevent an empty server name to be set anywhere 2021-05-29 10:07:30 +02:00
rubidium42
08308d808c Codechange: use separate pre and post callbacks for int settings 2021-05-29 10:07:30 +02:00
rubidium42
e2f5d9e561 Codechange: use separate pre and post callbacks for string settings 2021-05-29 10:07:30 +02:00
rubidium42
d8125fa46e Codechange: make sub classes of SettingDesc for the different types of settings 2021-05-27 18:49:43 +02:00
rubidium42
3bb6ce8827 Codechange: use initializer_lists for the settings tables
Not using vectors as those require copying from the initializer list and that
makes unique_ptrs to the actual SettingDesc objects later impossible.
2021-05-27 18:49:43 +02:00
rubidium42
44ca7d9377 Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
rubidium42
2022e34824 Codechange: move locale settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42
16437b7c0d Codechange: move client name in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42
02fdb5b210 Codechange: move server name/id in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42
cc6c078dec Codechange: move hostnames in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42
c73d64adf9 Codechange: move passwords in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42
e7581fd42d Change: [Network] Update server's NetworkServerGameInfo only when needed
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
2021-05-05 21:01:23 +02:00
Patric Stout
be37a2cab8 Codechange: use NetworkAddress instead of two host/port variables where possible
This also means we no longer need last_host/last_port, but can
just use a single last_joined setting.
2021-04-29 20:12:11 +02:00
Patric Stout
05612d60ae Remove: "language" field from server/client
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:

- the client also sends his "language" to the server, but nothing
  is doing anything with this.
- flags are a bad way to represent languages, and over the years
  we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
  servername with the language it is about. This is a much more
  efficient way to do the same.

All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
2021-04-20 17:24:38 +02:00
Niels Martin Hansen
49d370185b Change: Default music and sound effects volume to be lower 2021-04-09 12:18:52 +02:00
Patric Stout
13a5264438 Fix: store the recent new game_creation settings in savegames
This allows us to later on see what someone did, and makes sure
that "restart" command still knows how the game was created.
2021-03-26 12:22:32 +01:00
Patric Stout
f05e2e0d40 Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map
if it is reachable at all. But for sure it will do its atmost to
get there!
2021-03-26 12:22:32 +01:00
Patric Stout
45c2c29c35 Add: allow setting the highest mountain for heightmaps
It will add some slack to the map height limit if that was set
to auto.
2021-03-26 12:22:32 +01:00
Patric Stout
422e132845 Feature: auto-detect map height limit based on generated map
This opens up the true power of the TGP terrain generator, as it
is no longer constrainted by an arbitrary low map height limit,
especially for extreme terrain types.

In other words: on a 1kx1k map with "Alpinist" terrain type, the
map is now really hilly with default settings.

People can still manually limit the map height if they so wish,
and after the terrain generation the limit is stored in the
savegame as if the user set it.

Cheats still allow you to change this value.
2021-03-26 12:22:32 +01:00
Patric Stout
1a1049bc0d Change: rename setting "max_heightlevel" to "map_height_limit"
This better reflects what it is, and hopefully removes a bit of
the confusion people are having what this setting actually does.

Additionally, update the text on the setting to better inform
users what it is doing exactly, so they can make an educated
decision on how to change it.

Next commit will introduce an "auto" value, which should be the
new default. The rename has as added benefit that everyone will
start out on the "auto" value.
2021-03-26 12:22:32 +01:00
Patric Stout
70bc55cfd6 Feature: setting to indicate desert coverage for tropic climate
This is an indication value; the game tries to get as close as it
can, but due to the complex tropic rules, that is unlikely to be
exact.

In the end, it picks a height-level to base the desert/tropic
line on. This is strictly seen not needed, as we can convert any
tile to either. But it is the simplest way to get started with
this without redoing all related functions.
2021-03-26 12:22:32 +01:00
Patric Stout
cafe4eed6e Feature: setting to indicate snow coverage for arctic climate (replaces snow line height)
Setting the snow coverage (in % of the map) makes a lot more sense
to the human, while still allowing the niche player to set (by
finding the correct %) a snow line height they like. This makes for
easier defaults, as it decoupled terrain height from amount of snow.

Maps can never be 100% snow, as we do not have sprites for coastal
tiles.

Internally, this calculates the best snow line height to approach
this coverage as close as possible.
2021-03-26 12:22:32 +01:00
Matt Kimber
bcb3313e13 Feature: allow setting maximum zoom level at which sprites are drawn (#8604) 2021-03-13 10:00:53 +01:00
Patric Stout
74aa934441 Codechange: validate that "max" value of settings fit in their storage
This is an easy mistake to make, so protect us against making such
mistakes, by validating it doesn't happen.
2021-03-01 23:17:47 +01:00
Patric Stout
a0c298a539 Fix: three max-values for settings could exceed their storage size 2021-03-01 23:17:47 +01:00
Patric Stout
8bc0089fc4 Fix c3dc27e3: put the max-value of fast-forward-speed-limit to within the storage size (#8769) 2021-02-28 21:53:14 +01:00
Patric Stout
c3dc27e37e Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Patric Stout
fa170b9ace Feature: configurable refresh-rate and change default to 60fps
Most modern games run on 60 fps, and for good reason. This gives
a much smoother experiences.

As some people have monitors that can do 144Hz or even 240Hz, allow
people to configure the refresh rate. Of course, the higher you
set the value, the more time the game spends on drawing pixels
instead of simulating the game, which has an effect on simulation
speed.

The simulation will still always run at 33.33 fps, and is not
influences by this setting.
2021-02-19 10:43:15 +01:00
Tyler Trahan
fa88cb62e1 Fix cc39fa9: New orders are non-stop by default (#8689) 2021-02-18 18:42:28 +01:00
Michael Lutz
8bd2349ab6 Fix #8676, a2c3197f: GUI-visible settings may not be part of misc settings. 2021-02-17 21:01:21 +01:00
Michael Lutz
00c66e7096 Codechange: Allow early-load settings that are not misc settings. 2021-02-17 21:01:21 +01:00
frosch
5a1fa18509 Change: move the 'road drive side' selection to settings tree, and give it the same 'basic' visibilty as 'signal side'. 2021-02-14 23:14:07 +01:00
frosch
81e47277e7 Change: move the 'tree placer algorithm' selection to the settings tree window, and give it the same 'basic' visibility as 'in-game tree placement'. 2021-02-14 23:14:07 +01:00
Michael Lutz
a2c3197f42 Codechange: Make the settings for min/max zoom early load settings. 2021-02-14 14:16:40 +01:00
Michael Lutz
7845434270 Codechange: Don't use cpp_offsetof in the save/load code.
Many of the member variables that are used in save/load are inside types
that are not standard layout types. Using pointer arithmetics to determine
addresses of members inside types that are not standard layout is generally
undefined behaviour. If we'd use C++17, it is conditionally supported, which means
each compiler may or may not support it. And even then using it for individual
array elements is syntactically not supported the the standard offsetof function.

Unfortunately, the trickery employed for saving linkgraph settings causes quite some
clutter in the settings ini files.
2021-02-13 20:08:53 +01:00
Charles Pigott
188bf0fbc9 Change: Remove disable_unsuitable_building setting
This setting is no longer useful, as you can now always build roads,
canals, etc.
2021-01-08 16:43:51 +01:00
Patric Stout
ef6b17baf7 Fix 2fd871e2af: load correct ending-year for old (pre 0.7) savegames
Despite what it looked like, you could never really change the
ending-year (it was always reset to 2050 on start-up). See commit
683b65ee1 for details. As a side-effect, the variable that was
suppose to store the ending-year was just zero, never containing
a real ending-year.
2021-01-08 11:17:08 +01:00
Patric Stout
d9ec8053d7 Fix #8050: ending-year of 5000000 allows you to get to year 5000001 and beyond
MAX_YEAR is set to 5000000, but having an ending-year set to the
same meant you could bypass this, and play till the uint32 wrapped.

The game can either show highscore or wrap year, not both. When
you would do both, every year you get the highscore dialog.

By changing the maximum value of ending-year to 4999999 we prevent
this issue.
2021-01-08 11:17:08 +01:00
Kuhnovic
a3a7928372 Feature: option to auto remove signals when in the way during rail construction (#8274) 2021-01-07 10:17:05 +01:00
2TallTyler
fe51051b7c Change: Default settings improved for new players 2021-01-02 19:50:22 +00:00
Michael Lutz
5a5d613ee3 Change: Disable changing the inflation setting in network games. 2020-12-27 10:28:39 +00:00
frosch
2bb691f50e Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons. 2020-12-25 00:40:35 +01:00
Pavel Stupnikov
22b9dec960 Feature: Add an option to disable tree growth completely (#8415) 2020-12-25 00:36:54 +01:00
Pavel Stupnikov
b2895dfcd0 Change: extend the allowed range for max loan setting (#8386) 2020-12-16 21:56:32 +01:00
jostephd
b1cf79da5b Feature: new velocity unit "tiles/day" (#8278) 2020-12-15 00:39:57 +01:00
Pavel Stupnikov
c9fd85528a Add: new economy "frozen" that stops production changes and industry closures (#8282) 2020-12-14 23:35:07 +01:00
dP
a2e1102b15 Feature: Increase max possible distance from border for oil refineries and rigs 2020-06-27 14:18:31 +01:00
stormcone
b524f1ae21 Feature: Show the name of the NewGRF in the build vehicle window. 2020-01-04 18:42:35 +01:00
Niels Martin Hansen
2fd871e2af Feature: Configurable game ending year
Functionally reverts 683b65ee1
2019-12-28 12:27:39 +01:00