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Commit Graph

108 Commits

Author SHA1 Message Date
Rubidium
5401ab1f7b Codechange: use ReferenceThroughBaseContainer for containers that are index by CompanyID 2025-02-16 14:02:18 +01:00
Peter Nelson
6cf7a899e9 Codechange: Use EnumBitSet for PauseMode. (#13553) 2025-02-14 08:30:04 +00:00
Rubidium
457d51fc49 Cleanup: remove company password hashing and anything related to it 2024-05-07 00:03:15 +02:00
Rubidium
a9318cf653 Cleanup: remove UI for changing the password 2024-05-07 00:03:15 +02:00
Rubidium
9dc1fdc385 Cleanup: remove client side password checks when moving to a different company 2024-05-07 00:03:15 +02:00
Rubidium
16639939e9 Cleanup: remove command line option for company password 2024-05-07 00:03:15 +02:00
Rubidium
71fc907584 Change: remove company passwords over client allow lists 2024-05-07 00:03:15 +02:00
Rubidium
4f3db8eeaf Feature: authorize specific clients to join network company without password 2024-05-07 00:03:15 +02:00
Rubidium
455e202e03 Fix: server's client is shown incorrectly in some cases 2024-05-05 22:57:50 +02:00
Patric Stout
f7bd080015 Codechange: improve desync documentation (#12521) 2024-04-17 20:36:08 +00:00
Rubidium
4af089b9be Feature: console command to change authorized keys 2024-03-17 21:21:33 +01:00
Patric Stout
a3cfd23cf9 Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
Rubidium
564441e822 Remove: Debug redirect over network
It does not work for dedicated servers because upon starting the process to
resolve the address to redirect to gets killed. Also with all the async going
on in the network code, the debug redirection will start very late in the
process.
2024-01-14 22:14:31 +01:00
frosch
5733145c59 Cleanup: Remove unneeded parameters. 2023-09-19 22:49:59 +02:00
Rubidium
eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Patric Stout
3ebc7ad16e Codechange: migrate all game-time-related timers to the new framework 2023-04-15 13:58:55 +02:00
Patric Stout
1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Zachary
e17c82e32b Add: maximum number of companies allowed to the client list 2023-02-28 20:52:46 +01:00
Rubidium
4e65ec1dc4 Codechange: do not declare functions in blocks 2023-01-29 20:28:45 +01:00
dP
31cf9e888b Add: [Network] external chat messages for remote admins (#9563) 2021-09-19 23:09:06 +02:00
Patric Stout
4c1ea4020d Change: remove the ability to control "max spectators" (#9466)
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
2021-08-10 20:03:13 +02:00
Patric Stout
b6a116a247 Add: allow setting your server visibility to "invite-only" (#9434)
In this mode you do register to the Game Coordinator, but your
server will not show up in the public server listing. You can give
your friends the invite code of the server with which they can
join.
2021-07-11 21:57:05 +02:00
Patric Stout
61fdef8457 Remove: old server announcement to Master Server
As we now use the Game Coordinator for announcements, there is no
longer a need to use the Master Server for this.
2021-07-10 20:17:07 +02:00
rubidium42
cdf9caf8ea Codechange: [Network] Remove overload on NetworkValidateClientName
Rename the zero-parameter NetworkValidateClientName to NetworkValidateOurClientName to make it clearer it is performed on our client name, and to make it a non-overloaded function to aid with the variant being added a few commits later
2021-06-26 20:28:34 +02:00
rubidium42
806f78aa04 Codechange: [Network] Use std::string to send the client name and rcon commands 2021-05-30 00:01:49 +02:00
rubidium42
fd95736bac Codechange: [Network] Use std::string for server side logic of kicking and banning clients 2021-05-30 00:01:49 +02:00
rubidium42
f0e1cd0129 Codechange: [Network] Let server rcon result use std::string 2021-05-30 00:01:49 +02:00
rubidium42
8b9f1147df Codechange: [Network] Let server changing a client name use std::string 2021-05-30 00:01:49 +02:00
rubidium42
4144e949ed Fix: [Network] Prevent an empty server name to be set anywhere 2021-05-29 10:07:30 +02:00
rubidium42
e2f5d9e561 Codechange: use separate pre and post callbacks for string settings 2021-05-29 10:07:30 +02:00
rubidium42
fab120ee83 Codechange: [Network] Let chat communication use std::string 2021-05-15 10:20:50 +02:00
rubidium42
297d6e20bf Codechange: [Network] Pass passwords as std::string to the network code 2021-05-14 23:22:04 +02:00
rubidium42
1de5cdeab8 Codechange: [Network] Use std::string for the internal handling of company passwords 2021-05-14 23:22:04 +02:00
rubidium42
16437b7c0d Codechange: move client name in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42
e2774354b4 Codechange: [Network] Change ChatMessage's message to std::string and simplify some code 2021-05-08 10:19:42 +02:00
rubidium42
3d91eee919 Codechange: [Network] Move connection string parsing away from C-strings 2021-05-06 20:33:26 +02:00
rubidium42
e7581fd42d Change: [Network] Update server's NetworkServerGameInfo only when needed
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
2021-05-05 21:01:23 +02:00
rubidium42
05394d5216 Fix #6598: Prevent invalid memory accesses when abandoning a join from within a network game
One could join a network game from within an already running network game. This would call a NetworkDisconnect, but keeps the UI alive. If, during that process the join is aborted, e.g. by cancelling on a password dialog, you would still be in your network game but also get shown the server list.
Solve all the underlying problems by falling back to the main UI when (re)connecting to a(nother) server.
2021-05-01 18:30:08 +02:00
rubidium42
3bd416bfdb Change: [Console] Show help when passing invalid company number 2021-05-01 18:30:08 +02:00
rubidium42
a61696d6c5 Change: [Network] Encapsulate logic about the connection string to the network code (#23) 2021-04-29 20:12:11 +02:00
Patric Stout
be37a2cab8 Codechange: use NetworkAddress instead of two host/port variables where possible
This also means we no longer need last_host/last_port, but can
just use a single last_joined setting.
2021-04-29 20:12:11 +02:00
Patric Stout
cb2ef1ea4b Codechange: move all NetworkGameInfo related functions to a single file
It currently was a bit scattered over the place. Part of
NetworkGameInfo is also the GRF Identifiers that goes with it.
2021-04-27 20:18:53 +02:00
rubidium42
cbad518bf3 Codechange: [Network] Do not leak os_abstraction.h via network_func 2021-04-27 18:17:34 +01:00
rubidium42
bfb0ab3e2f Feature: [Network] Ensure players fill in a name instead of defaulting to "Player" 2021-04-24 08:02:54 +02:00
rubidium42
b14f412117 Codechange: [Network] Introduce function to validate the client name 2021-04-24 08:02:54 +02:00
Patric Stout
31897eaa7d Codechange: split ParseConnectionString into two functions
One also looks for a company, the other doesn't. There were more
uses of the latter than the first, leaving very weird code all
over the place.
2021-04-20 17:34:04 +02:00
Bjarni Thor
5880f1479f Feature #7756: Allow server to supply a reason to kicked/banned clients
This commit adds the missing feature of allowing the server owner to
    provide a reason for kicking/banning a client, which the client sees in
    a pop-up window after being kicked. The implementation extends the
    network protocol by adding a new network action called
    NETWORK_ACTION_KICKED that is capable of having an error string, unlike
    the other network error packages.  Additionally, the kick function
    broadcasts a message to all clients about the kicked client and the
    reason for the kick.
2020-02-04 22:17:39 +00:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Henry Wilson
7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Patric Stout
e3c639a09f Remove: ENABLE_NETWORK switch
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00