Peter Nelson
2d7d085e8e
Codechange: Use EncodedString for error messages. ( #13569 )
2025-02-16 10:04:32 +00:00
Rubidium
77bf3084da
Codefix f60b3d7f79: compilation failure using GCC-12
2025-02-09 22:51:02 +01:00
Patric Stout
86841ba1f0
Codechange: no longer add "src" to the include-path ( #13511 )
2025-02-09 19:43:15 +00:00
Patric Stout
f60b3d7f79
Codechange: [Script] rework how compat-scripts work and are loaded ( #13504 )
...
- compat_NNN.nut files now only defines what is needed to downgrade from API NNN + 1 to NNN.
- Automatically load all required compatibility files based on the API version of the script, starting with the latest.
2025-02-09 15:04:04 +00:00
Rubidium
2929411130
Codechange: introduce ReferenceThroughBaseContainer
...
This provides support for ConvertibleThroughBase positions passed to the
functions of a container that return a reference, specifically 'at(pos)'
and 'operator[](pos)'.
2025-02-09 15:28:03 +01:00
Peter Nelson
c3643e3ee0
Codechange: Pass raw string to editable query window. ( #13481 )
...
This avoids separating string id and parameters. EncodedString is not needed as it is the raw text that is editable.
2025-02-07 17:03:53 +00:00
Peter Nelson
28eb5e05c8
Codechange: Use EnumBitSet for NWidContainerFlags.
2025-02-06 19:43:35 +00:00
Peter Nelson
fe31538a27
Codechange: Use EnumBitSet for Scanner::Modes. ( #13471 )
2025-02-05 20:08:12 +00:00
Peter Nelson
d30e8dd1c1
Codechange: Use EnumBitSet for WindowDefaultFlags.
2025-01-30 08:40:42 +00:00
Peter Nelson
afc0745aa2
Codechange: Specify underlying type for all enums excluding those exposed to scripts. ( #13383 )
2025-01-28 22:17:34 +00:00
Rubidium
ef87acc1ff
Codechange: make STR_NULL the default for all widget construction functions
2025-01-03 23:25:27 +01:00
Rubidium
ee3ea57a85
Codechange: replace SetDataTip(RWV_ with SetResizeWidgetTypeTip(RWV_
2025-01-02 23:28:43 +01:00
Rubidium
4bf36e3fa6
Codechange: replace SetDataTip(STR_ with SetStringTip(STR_
2025-01-02 23:28:43 +01:00
Rubidium
fd7a883cbd
Codechange: make the StringIndex (within a StringTab) a strong type
2025-01-02 21:19:00 +01:00
Peter Nelson
bacd3e83c6
Codechange: Use ScriptObjectRef to handle Event reference counting.
...
This removes manual reference counting.
2024-10-16 21:52:00 +01:00
Peter Nelson
908ee7292b
Codechange: Replace all FILE * with FileHandle RAII class. ( #12718 )
...
This removes the need to manually ensure all files are closed.
2024-09-16 08:45:26 +01:00
Jonathan G Rennison
d0b3e0c47e
Fix: Crash in GetGameStringPtr when there are no GS strings ( #12933 )
2024-09-10 13:20:38 +01:00
Peter Nelson
8b644f6ee6
Codechange: Use GetVisibleRangeIterators to draw script settings. ( #12871 )
2024-07-21 13:40:54 +01:00
Rubidium
14200212b7
Codechange: use std::optional<std::string> over char * for text query results
2024-06-29 16:33:16 +02:00
Peter Nelson
55314513ce
Codechange: Pass NWidgetParts as span instead of begin/end pointers. ( #12779 )
2024-06-12 23:08:35 +01:00
Peter Nelson
4cf6d1dd79
Codechange: Pass WindowDesc by reference instead of pointer. ( #12771 )
...
WindowDesc as passed to Windows is not optional so don't allow to it to be nullptr.
2024-06-11 08:58:03 +01:00
Peter Nelson
b4b2fad8e0
Fix #12648 : Ensure all uses of std::filesystem::path use native encoding. ( #12650 )
...
std::filesystem::path does not expect UTF-8 strings, so they must be converted to native format first (and back to utf-8 after.)
2024-06-09 10:23:47 +01:00
Peter Nelson
d57bf84196
Codechange: Remove some unnecessary c_str() when passing std::strings. ( #12532 )
...
Functions have been updated from `char *` to `std::string` since without removing `c_str()`.
2024-04-18 22:13:13 +01:00
Peter Nelson
de4e00c93f
Codechange: Pass by reference to UpdateWidgetSize. ( #12457 )
...
These parameters are always provided and not optional.
2024-04-09 08:34:45 +01:00
Peter Nelson
56cac21086
Codechange: Use functions to create common drop down list items.
2024-04-01 22:33:16 +01:00
Peter Nelson
d683ec0183
Codechange: Move dropdown and slider out of widgets directory. ( #12403 )
...
Also shuffle headers to place widget includes near end.
This leaves the widgets directory solely for defining Widget IDs.
2024-03-31 19:37:16 +01:00
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Rubidium
86cb184eb4
Codechange: use std::source_location over __FILE__ and __LINE__ for WindowDesc
2024-03-10 10:14:20 +01:00
Rubidium
bab5a8a787
Codechange: use std::source_location over __FILE__ and __LINE__ for Backup
2024-03-10 10:14:20 +01:00
Loïc Guilloux
845b894fd8
Remove: [Script] random_deviation from setting description table ( #12221 )
2024-03-05 12:41:04 +01:00
Loïc Guilloux
2d7ad9f717
Fix: [Script] Only show debug script window at the end of savegame loading ( #12135 )
2024-02-20 16:08:26 +00:00
Rubidium
a4d4301a0c
Codechange: We are heading to 15
2024-02-18 21:48:54 +01:00
Loïc Guilloux
8d9fa0ea89
Change: [Script] Use company randomizer when adding random deviation ( #12065 )
2024-02-11 18:58:41 +00:00
Loïc Guilloux
977aba73be
Change: Store running AI config inside Company ( #12003 )
2024-02-09 22:55:49 +01:00
Loïc Guilloux
4e26e33805
Change: Improve ScriptSettings windows ( #11958 )
2024-02-02 18:08:05 +00:00
Loïc Guilloux
ab1407fc43
Fix: [Script] Apply random deviation only at script start ( #11944 )
2024-02-01 10:48:40 +01:00
Patric Stout
e28edf6945
Remove: [Script] CONFIG_RANDOM from AddSetting flags ( #11942 )
...
It had a very weird interaction, and was only ever used by a single
AI.
2024-01-31 22:24:36 +00:00
Loïc Guilloux
bf4b669628
Fix: [Script] Improve ScriptText validation ( #11721 )
...
The validation is now done in two steps:
- First we get the list of parameters in the same order they used to be in encoded string
- Then we validate the parameter types like FormatString would use them while encoding the string
2024-01-18 18:06:30 +01:00
Peter Nelson
7737aa6640
Codechange: Make all NWidgetPart arrays constexpr.
...
This ensures that the arrays are not created at runtime and prevents using non-constexpr values.
2024-01-16 21:57:05 +00:00
Peter Nelson
a0dfb76e34
Codechange: Replace mishmash of types for widget index with WidgetID.
...
Indices were stored as int, but often passed around as uint/uint8_t and casts.
Now they should all use WidgetID.
2023-12-30 00:23:57 +00:00
Peter Nelson
0ca4b4e146
Change: Allow opening multiple script debug windows by holding Ctrl.
2023-12-20 20:39:07 +00:00
Peter Nelson
6e8c27b8e5
Change: Hide bevel for resizeable sparse layout windows. ( #11572 )
...
When clicked, the button is still highlighted to show that it is active.
The bevel is controlled with widget_data by RWV_SHOW_BEVEL or RWV_HIDE_BEVEL values.
2023-12-10 17:25:36 +00:00
Peter Nelson
2272e8fe0e
Add: Website button for Game Script settings window.
2023-12-03 18:52:33 +00:00
Peter Nelson
9a92e02fa7
Change: Add tooltips for text file buttons, and shorten Website / Readme buttons. ( #11534 )
2023-12-03 16:54:57 +00:00
Peter Nelson
c18a1494b7
Codechange: Remove FONT_HEIGHT_... macros. ( #11481 )
...
These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
2023-11-21 19:04:24 +00:00
Peter Nelson
cdb4e98a15
Change: Use sparse padding for AI/GS settings windows. ( #11466 )
2023-11-16 20:02:07 +00:00
Peter Nelson
18fb8e153f
Codechange: Add __FILE__/__LINE__ of WindowDesc to WindowDesc.
...
This is to allow unit-tests to produce more useful output.
2023-11-02 22:25:01 +00:00
Rubidium
c9276c2959
Codechange: replace x.size() == 0 with x.empty()
2023-10-20 23:05:43 +02:00
Peter Nelson
fd6f1e844a
Codechange: Avoid emplace_back(new()) into a unique_ptr. ( #11384 )
...
This could theoretically leave an unmanaged pointer in certain circumstances, and directly using
make_unique shows intent.
2023-10-20 18:40:48 +01:00
Peter Nelson
f379b31e28
Add: data parameter in Window::Close method.
...
This allows passing data when closing a window, e.g. to indicate how it was closed.
2023-10-13 20:47:28 +01:00