mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-17 09:22:42 +01:00
Codechange: Use variable storage for GrfProps with cargo-type groups. (#13557)
Slots are only allocated when used instead of being reserved. Array-based GrfProps are still used when the number of options is more limited.
This commit is contained in:
@@ -378,8 +378,8 @@ ObjectResolverObject::ObjectResolverObject(const ObjectSpec *spec, Object *obj,
|
||||
CallbackID callback, uint32_t param1, uint32_t param2)
|
||||
: ResolverObject(spec->grf_prop.grffile, callback, param1, param2), object_scope(*this, obj, spec, tile, view)
|
||||
{
|
||||
this->root_spritegroup = (obj == nullptr && spec->grf_prop.spritegroup[OBJECT_SPRITE_GROUP_PURCHASE] != nullptr) ?
|
||||
spec->grf_prop.spritegroup[OBJECT_SPRITE_GROUP_PURCHASE] : spec->grf_prop.spritegroup[OBJECT_SPRITE_GROUP_DEFAULT];
|
||||
this->root_spritegroup = (obj == nullptr) ? spec->grf_prop.GetSpriteGroup(OBJECT_SPRITE_GROUP_PURCHASE) : nullptr;
|
||||
if (this->root_spritegroup == nullptr) this->root_spritegroup = spec->grf_prop.GetSpriteGroup(OBJECT_SPRITE_GROUP_DEFAULT);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user