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Codechange: Use variable storage for GrfProps with cargo-type groups. (#13557)
Slots are only allocated when used instead of being reserved. Array-based GrfProps are still used when the number of options is more limited.
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@@ -335,7 +335,7 @@ static void DrawTile_Industry(TileInfo *ti)
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* DrawNewIndustry will return false if ever the resolver could not
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* find any sprite to display. So in this case, we will jump on the
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* substitute gfx instead. */
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if (indts->grf_prop.spritegroup[0] != nullptr && DrawNewIndustryTile(ti, ind, gfx, indts)) {
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if (indts->grf_prop.GetSpriteGroup() != nullptr && DrawNewIndustryTile(ti, ind, gfx, indts)) {
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return;
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} else {
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/* No sprite group (or no valid one) found, meaning no graphics associated.
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@@ -404,7 +404,7 @@ static Foundation GetFoundation_Industry(TileIndex tile, Slope tileh)
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*/
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if (gfx >= NEW_INDUSTRYTILEOFFSET) {
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const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
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if (indts->grf_prop.spritegroup[0] != nullptr && indts->callback_mask.Test(IndustryTileCallbackMask::DrawFoundations)) {
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if (indts->grf_prop.GetSpriteGroup() != nullptr && indts->callback_mask.Test(IndustryTileCallbackMask::DrawFoundations)) {
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uint32_t callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, Industry::GetByTile(tile), tile);
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if (callback_res != CALLBACK_FAILED && !ConvertBooleanCallback(indts->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res)) return FOUNDATION_NONE;
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}
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