From faf3bb9739b568eb6b0d075d248a98759cd702b6 Mon Sep 17 00:00:00 2001 From: Tyler Trahan Date: Mon, 1 Dec 2025 11:44:28 -0500 Subject: [PATCH] Fix #9071: Don't consider tram tracks when growing towns (#14833) --- src/town_cmd.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 48280bd300..67034fd2bf 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -1476,9 +1476,7 @@ static inline bool RoadTypesAllowHouseHere(TileIndex t) allow = true; RoadType road_rt = GetRoadTypeRoad(cur_tile); - RoadType tram_rt = GetRoadTypeTram(cur_tile); if (road_rt != INVALID_ROADTYPE && !GetRoadTypeInfo(road_rt)->flags.Test(RoadTypeFlag::NoHouses)) return true; - if (tram_rt != INVALID_ROADTYPE && !GetRoadTypeInfo(tram_rt)->flags.Test(RoadTypeFlag::NoHouses)) return true; } /* If no road was found surrounding the tile we can allow building the house since there is