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Cleanup: Use std::vector in RealSpriteGroup.
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@@ -150,7 +150,7 @@ void AddGenericCallback(uint8 feature, const GRFFile *file, const SpriteGroup *g
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/* virtual */ const SpriteGroup *GenericResolverObject::ResolveReal(const RealSpriteGroup *group) const
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{
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if (group->num_loaded == 0) return nullptr;
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if (group->loaded.empty()) return nullptr;
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return group->loaded[0];
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}
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