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Codechange: explicitly initialise member variables of Windows
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@@ -385,11 +385,11 @@ static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW,
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static_assert(std::size(_num_inds) == ID_END);
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struct GenerateLandscapeWindow : public Window {
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WidgetID widget_id;
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uint x;
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uint y;
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std::string name;
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GenerateLandscapeWindowMode mode;
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WidgetID widget_id{};
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uint x = 0;
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uint y = 0;
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std::string name{};
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GenerateLandscapeWindowMode mode{};
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GenerateLandscapeWindow(WindowDesc &desc, WindowNumber number = 0) : Window(desc)
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{
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@@ -1065,7 +1065,7 @@ void StartNewGameWithoutGUI(uint32_t seed)
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struct CreateScenarioWindow : public Window
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{
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WidgetID widget_id;
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WidgetID widget_id{};
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CreateScenarioWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc)
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{
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