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mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-19 02:12:37 +01:00

Change: improve when to stops following vehicle (#12808)

- Changing zoom no longer stops following vehicle
- Key scrolling while following a vehicle stops following
- Autoscrolling while following a vehicle stops following
- Main viewport can begin following a vehicle at any zoom
This commit is contained in:
steve-goldman
2024-06-30 18:13:47 -05:00
committed by GitHub
parent 9e14f989f9
commit f5f488e778
4 changed files with 21 additions and 8 deletions

View File

@@ -87,11 +87,10 @@ void CcPlaySound_EXPLOSION(Commands, const CommandCost &result, TileIndex tile)
* Zooms a viewport in a window in or out.
* @param how Zooming direction.
* @param w Window owning the viewport.
* @param stop_following Should we stop following the vehicle in the viewport?
* @return Returns \c true if zooming step could be done, \c false if further zooming is not possible.
* @note No button handling or what so ever is done.
*/
bool DoZoomInOutWindow(ZoomStateChange how, Window *w, bool stop_following)
bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
{
Viewport *vp;
@@ -113,7 +112,6 @@ bool DoZoomInOutWindow(ZoomStateChange how, Window *w, bool stop_following)
w->viewport->scrollpos_y += vp->virtual_height >> 1;
w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
if (stop_following) w->viewport->follow_vehicle = INVALID_VEHICLE;
break;
case ZOOM_OUT:
if (vp->zoom >= _settings_client.gui.zoom_max) return false;
@@ -126,7 +124,6 @@ bool DoZoomInOutWindow(ZoomStateChange how, Window *w, bool stop_following)
vp->virtual_width <<= 1;
vp->virtual_height <<= 1;
if (stop_following) w->viewport->follow_vehicle = INVALID_VEHICLE;
break;
}
if (vp != nullptr) { // the vp can be null when how == ZOOM_NONE
@@ -436,7 +433,14 @@ struct MainWindow : Window
void OnMouseWheel(int wheel) override
{
if (_settings_client.gui.scrollwheel_scrolling != SWS_OFF) {
ZoomInOrOutToCursorWindow(wheel < 0, this);
bool in = wheel < 0;
/* When following, only change zoom - otherwise zoom to the cursor. */
if (this->viewport->follow_vehicle != INVALID_VEHICLE) {
DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, this);
} else {
ZoomInOrOutToCursorWindow(in, this);
}
}
}