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https://github.com/OpenTTD/OpenTTD
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Change: improve when to stops following vehicle (#12808)
- Changing zoom no longer stops following vehicle - Key scrolling while following a vehicle stops following - Autoscrolling while following a vehicle stops following - Main viewport can begin following a vehicle at any zoom
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@@ -87,11 +87,10 @@ void CcPlaySound_EXPLOSION(Commands, const CommandCost &result, TileIndex tile)
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* Zooms a viewport in a window in or out.
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* @param how Zooming direction.
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* @param w Window owning the viewport.
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* @param stop_following Should we stop following the vehicle in the viewport?
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* @return Returns \c true if zooming step could be done, \c false if further zooming is not possible.
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* @note No button handling or what so ever is done.
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*/
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bool DoZoomInOutWindow(ZoomStateChange how, Window *w, bool stop_following)
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bool DoZoomInOutWindow(ZoomStateChange how, Window *w)
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{
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Viewport *vp;
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@@ -113,7 +112,6 @@ bool DoZoomInOutWindow(ZoomStateChange how, Window *w, bool stop_following)
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w->viewport->scrollpos_y += vp->virtual_height >> 1;
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w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
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w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
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if (stop_following) w->viewport->follow_vehicle = INVALID_VEHICLE;
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break;
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case ZOOM_OUT:
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if (vp->zoom >= _settings_client.gui.zoom_max) return false;
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@@ -126,7 +124,6 @@ bool DoZoomInOutWindow(ZoomStateChange how, Window *w, bool stop_following)
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vp->virtual_width <<= 1;
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vp->virtual_height <<= 1;
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if (stop_following) w->viewport->follow_vehicle = INVALID_VEHICLE;
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break;
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}
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if (vp != nullptr) { // the vp can be null when how == ZOOM_NONE
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@@ -436,7 +433,14 @@ struct MainWindow : Window
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void OnMouseWheel(int wheel) override
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{
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if (_settings_client.gui.scrollwheel_scrolling != SWS_OFF) {
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ZoomInOrOutToCursorWindow(wheel < 0, this);
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bool in = wheel < 0;
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/* When following, only change zoom - otherwise zoom to the cursor. */
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if (this->viewport->follow_vehicle != INVALID_VEHICLE) {
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DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, this);
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} else {
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ZoomInOrOutToCursorWindow(in, this);
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}
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}
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}
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