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mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-22 11:44:17 +01:00

Cleanup: Remove unused flag sprites.

This commit is contained in:
frosch
2022-09-26 17:09:30 +02:00
committed by Michael Lutz
parent 5cc1a48db7
commit f4e2a462fe
7 changed files with 3 additions and 52 deletions

View File

@@ -103,8 +103,7 @@ public:
leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_INFO, STR_EMPTY, STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP);
leaf->SetMinimalSize(14 + GetSpriteSize(SPR_LOCK, nullptr, ZOOM_LVL_OUT_4X).width
+ GetSpriteSize(SPR_BLOT, nullptr, ZOOM_LVL_OUT_4X).width
+ GetSpriteSize(SPR_FLAGS_BASE, nullptr, ZOOM_LVL_OUT_4X).width, 12);
+ GetSpriteSize(SPR_BLOT, nullptr, ZOOM_LVL_OUT_4X).width, 12);
leaf->SetFill(0, 1);
this->Add(leaf);

View File

@@ -6170,7 +6170,7 @@ static const Action5Type _action5_types[] = {
/* 0x11 */ { A5BLOCK_ALLOW_OFFSET, SPR_ROADSTOP_BASE, 1, ROADSTOP_SPRITE_COUNT, "Road stop graphics" },
/* 0x12 */ { A5BLOCK_ALLOW_OFFSET, SPR_AQUEDUCT_BASE, 1, AQUEDUCT_SPRITE_COUNT, "Aqueduct graphics" },
/* 0x13 */ { A5BLOCK_ALLOW_OFFSET, SPR_AUTORAIL_BASE, 1, AUTORAIL_SPRITE_COUNT, "Autorail graphics" },
/* 0x14 */ { A5BLOCK_ALLOW_OFFSET, SPR_FLAGS_BASE, 1, FLAGS_SPRITE_COUNT, "Flag graphics" },
/* 0x14 */ { A5BLOCK_INVALID, 0, 1, 0, "Flag graphics" }, // deprecated, no longer used.
/* 0x15 */ { A5BLOCK_ALLOW_OFFSET, SPR_OPENTTD_BASE, 1, OPENTTD_SPRITE_COUNT, "OpenTTD GUI graphics" },
/* 0x16 */ { A5BLOCK_ALLOW_OFFSET, SPR_AIRPORT_PREVIEW_BASE, 1, SPR_AIRPORT_PREVIEW_COUNT, "Airport preview graphics" },
/* 0x17 */ { A5BLOCK_ALLOW_OFFSET, SPR_RAILTYPE_TUNNEL_BASE, 1, RAILTYPE_TUNNEL_BASE_COUNT, "Railtype tunnel base" },

View File

@@ -293,12 +293,8 @@ static const uint16 TRAMWAY_SPRITE_COUNT = 119;
static const SpriteID SPR_ONEWAY_BASE = SPR_TRAMWAY_BASE + TRAMWAY_SPRITE_COUNT;
static const uint16 ONEWAY_SPRITE_COUNT = 6;
/** Flags sprites (in same order as enum NetworkLanguage) */
static const SpriteID SPR_FLAGS_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT;
static const uint16 FLAGS_SPRITE_COUNT = 36;
/** Tunnel sprites with grass only for custom railtype tunnel. */
static const SpriteID SPR_RAILTYPE_TUNNEL_BASE = SPR_FLAGS_BASE + FLAGS_SPRITE_COUNT;
static const SpriteID SPR_RAILTYPE_TUNNEL_BASE = SPR_ONEWAY_BASE + ONEWAY_SPRITE_COUNT;
static const uint16 RAILTYPE_TUNNEL_BASE_COUNT = 16;
/* Not really a sprite, but an empty bounding box. Used to construct bounding boxes that help sorting the sprites, but do not have a sprite associated. */