diff --git a/src/lang/english_US.txt b/src/lang/english_US.txt index 104071cec7..3598b2821a 100644 --- a/src/lang/english_US.txt +++ b/src/lang/english_US.txt @@ -1062,7 +1062,7 @@ STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :Select the inte STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% completed) STR_GAME_OPTIONS_FULLSCREEN :Fullscreen -STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :Check this box to play OpenTTD fullscreen mode +STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :Turn on to play OpenTTD fullscreen mode STR_GAME_OPTIONS_RESOLUTION :Screen resolution STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :Select the screen resolution to use @@ -1070,11 +1070,11 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :other STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM} STR_GAME_OPTIONS_VIDEO_ACCELERATION :Hardware acceleration -STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :Check this box to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart +STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :Turn on to allow OpenTTD to try to use hardware acceleration. A changed setting will only be applied upon game restart STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}The setting will only take effect after a game restart STR_GAME_OPTIONS_VIDEO_VSYNC :VSync -STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :Check this box to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled +STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :Turn on to v-sync the screen. A changed setting will only be applied upon game restart. Only works with hardware acceleration enabled STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :Current driver: {STRING} @@ -1083,15 +1083,15 @@ STR_GAME_OPTIONS_INTERFACE :Interface STR_GAME_OPTIONS_GUI_SCALE_FRAME :Interface size STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :Drag slider to set interface size. Ctrl+Drag for continuous adjustment STR_GAME_OPTIONS_GUI_SCALE_AUTO :Auto-detect size -STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :Check this box to detect interface size automatically +STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :Turn on to detect interface size automatically STR_GAME_OPTIONS_GUI_SCALE_BEVELS :Scale bevels -STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :Check this box to scale bevels by interface size +STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :Turn on to scale bevels by interface size STR_GAME_OPTIONS_GUI_FONT_SPRITE :Use traditional sprite font -STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :Check this box if you prefer to use the traditional fixed-size sprite font +STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :Turn on if you prefer to use the traditional fixed-size sprite font STR_GAME_OPTIONS_GUI_FONT_AA :Anti-alias fonts -STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :Check this box to anti-alias resizable fonts +STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :Turn on to anti-alias resizable fonts STR_GAME_OPTIONS_GUI_SCALE_MARK :{DECIMAL}x diff --git a/src/lang/korean.txt b/src/lang/korean.txt index fd9d6ba143..ab800454dd 100644 --- a/src/lang/korean.txt +++ b/src/lang/korean.txt @@ -1063,7 +1063,7 @@ STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :사용할 언 STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% 번역됨) STR_GAME_OPTIONS_FULLSCREEN :전체화면 -STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :OpenTTD를 전체화면으로 플레이하려면 클릭하세요 +STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :OpenTTD를 전체화면으로 플레이하려면 이 설정을 켜세요 STR_GAME_OPTIONS_RESOLUTION :화면 해상도 STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :사용할 화면 해상도를 선택하세요 @@ -1071,11 +1071,11 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :기타 STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM} STR_GAME_OPTIONS_VIDEO_ACCELERATION :하드웨어 가속 -STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :}OpenTTD가 하드웨어 가속을 사용하게 하려면 체크하세요. 변경한 설정은 게임을 재시작한 뒤에 적용될 것입니다 +STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :OpenTTD가 하드웨어 가속을 사용하게 하려면 이 설정을 켜세요. 변경한 설정은 게임을 재시작한 뒤에 적용됩니다 STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}이 설정은 게임을 재시작한 뒤에 적용될 것입니다 STR_GAME_OPTIONS_VIDEO_VSYNC :수직 동기화 -STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :화면과 수직 동기화하려면 체크하세요. 변경한 설정은 게임을 재시작한 뒤에 적용될 것입니다. 하드웨어 가속을 켠 경우에만 작동합니다 +STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :화면과 수직 동기화하려면 이 설정을 켜세요. 변경한 설정은 게임을 재시작한 뒤에 적용됩니다. 하드웨어 가속을 켠 경우에만 작동합니다 STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :현재 드라이버: {STRING} @@ -1084,15 +1084,15 @@ STR_GAME_OPTIONS_INTERFACE :인터페이스 STR_GAME_OPTIONS_GUI_SCALE_FRAME :인터페이스 크기 STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :인터페이스 크기를 설정하려면 슬라이더를 드래그하세요. CTRL+드래그하면 미세 조정이 가능합니다 STR_GAME_OPTIONS_GUI_SCALE_AUTO :크기 자동 탐지 -STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :인터페이스 크기를 자동으로 탐지하려면 이 박스에 체크하세요 +STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :인터페이스 크기를 자동으로 탐지하려면 이 설정을 켜세요 STR_GAME_OPTIONS_GUI_SCALE_BEVELS :크기 조절 STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :인터페이스 크기를 슬라이더로 조절하려면 이 박스에 체크하세요 STR_GAME_OPTIONS_GUI_FONT_SPRITE :원본 그래픽 글꼴 사용 -STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :기존 영어의 고정폭 글꼴을 사용하는 것을 선호하는 경우 이 박스에 체크하세요. 한국어 사용자는 체크하면 안 됩니다 +STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :기존 영어의 고정폭 글꼴을 사용하는 것을 선호하는 경우 이 설정을 켜세요. 한국어 사용자는 체크하면 안 됩니다 STR_GAME_OPTIONS_GUI_FONT_AA :글씨체 테두리를 부드럽게 -STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :크기 조절이 가능한 글씨체에 안티 에일리어싱을 적용하여 테두리를 부드럽게 표현하려면 이 박스에 체크하세요 +STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :크기 조절이 가능한 글씨체에 안티 에일리어싱을 적용하여 테두리를 부드럽게 표현하려면 이 설정을 켜세요 STR_GAME_OPTIONS_GUI_SCALE_MARK :{DECIMAL}x @@ -1599,7 +1599,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :오리지널 STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :오리지널 STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :천지창조 -STR_CONFIG_SETTING_TERRAIN_TYPE :지형 종류: {STRING} +STR_CONFIG_SETTING_TERRAIN_TYPE :최대 고도 프리셋: {STRING} STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :지형의 언덕과 산지 모양을 결정합니다 STR_CONFIG_SETTING_INDUSTRY_DENSITY :산업시설 수: {STRING} @@ -1627,7 +1627,13 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :부드럽게 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :거칠게 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :매우 거칠게 +STR_CONFIG_SETTING_AVERAGE_HEIGHT :평균 고도: {STRING} +STR_CONFIG_SETTING_AVERAGE_HEIGHT_HELPTEXT :지형의 평균 고도를 선택합니다. '자동'은 선택한 기후에 기반한 기본값(아열대는 '저지대', 온대는 '보통', 아한대는 '고원')을 사용합니다. ###length 4 +STR_CONFIG_SETTING_AVERAGE_HEIGHT_AUTO :자동 +STR_CONFIG_SETTING_AVERAGE_HEIGHT_LOWLANDS :저지대 +STR_CONFIG_SETTING_AVERAGE_HEIGHT_NORMAL :보통 +STR_CONFIG_SETTING_AVERAGE_HEIGHT_PLATEAUS :고원 STR_CONFIG_SETTING_VARIETY :산세 험준도: {STRING} STR_CONFIG_SETTING_VARIETY_HELPTEXT :지도에 산지와 평지를 모두 있도록 만들지 결정합니다. 더 높은 값을 사용할수록, 산지와 평지 사이의 고도 차이가 더 많아집니다 @@ -3389,7 +3395,8 @@ STR_MAPGEN_DESERT_COVERAGE :{BLACK}사막 STR_MAPGEN_DESERT_COVERAGE_UP_TOOLTIP :{BLACK}눈이 내린 곳의 비율을 10%p 줄입니다. STR_MAPGEN_DESERT_COVERAGE_DOWN_TOOLTIP :{BLACK}사막 지역의 비율을 10%p 줄입니다. STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}% -STR_MAPGEN_TERRAIN_TYPE :{BLACK}지형 종류: +STR_MAPGEN_TERRAIN_TYPE :{BLACK}최대 고도: +STR_MAPGEN_AVERAGE_HEIGHT :{BLACK}평균 고도: STR_MAPGEN_SEA_LEVEL :{BLACK}해수면: STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}해수면 높이를 선택합니다 STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}강: diff --git a/src/lang/portuguese.txt b/src/lang/portuguese.txt index 02e36c5245..0f98baccf9 100644 --- a/src/lang/portuguese.txt +++ b/src/lang/portuguese.txt @@ -1092,7 +1092,7 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :Marque esta op STR_GAME_OPTIONS_GUI_FONT_SPRITE :Usar o tipo de letra com gráficos tradicionais STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :Marque esta opção se prefere usar o tipo de letra tradicional de tamanho fixo STR_GAME_OPTIONS_GUI_FONT_AA :Tipos de letra com contornos suaves -STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :Ativar para usar tipos de letra redimensionáveis com contornos suaves +STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :Marque esta opção para usar tipos de letra redimensionáveis com contornos suaves STR_GAME_OPTIONS_GUI_SCALE_MARK :{DECIMAL}x diff --git a/src/lang/simplified_chinese.txt b/src/lang/simplified_chinese.txt index 14d71de52f..6217b41f71 100644 --- a/src/lang/simplified_chinese.txt +++ b/src/lang/simplified_chinese.txt @@ -1062,7 +1062,7 @@ STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :选择界面语 STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING}(已完成 {NUM}%) STR_GAME_OPTIONS_FULLSCREEN :全屏幕 -STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :勾选此框可以在全屏幕模式下游玩 OpenTTD +STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :启用以在全屏幕模式下游玩 OpenTTD STR_GAME_OPTIONS_RESOLUTION :屏幕分辨率 STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :选择屏幕分辨率 @@ -1070,11 +1070,11 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :其他 STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}×{NUM} STR_GAME_OPTIONS_VIDEO_ACCELERATION :硬件加速 -STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :勾选此框以让 OpenTTD 尝试使用硬件加速。修改后的设置将在游戏重启后生效 +STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :启用以允许 OpenTTD 尝试使用硬件加速。修改后的设置将在游戏重启后生效 STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}修改后的设置将在游戏重启后生效 STR_GAME_OPTIONS_VIDEO_VSYNC :垂直同步 -STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :勾选此框以开启垂直同步(V-sync)。修改后的设置将在游戏重启后生效。仅于开启硬件加速时可用 +STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :启用以开启垂直同步(V-sync)。修改后的设置将在游戏重启后生效。仅于开启硬件加速时可用 STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :驱动程序:{STRING} @@ -1083,15 +1083,15 @@ STR_GAME_OPTIONS_INTERFACE :界面 STR_GAME_OPTIONS_GUI_SCALE_FRAME :界面大小 STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :拖动滑块以设置界面大小。按住 键以精准调整 STR_GAME_OPTIONS_GUI_SCALE_AUTO :自动检测大小 -STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :勾选此框以自动检测界面大小 +STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :启用以自动检测界面大小 STR_GAME_OPTIONS_GUI_SCALE_BEVELS :缩放边框 -STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :勾选此框使边框随界面大小而缩放 +STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :启用使边框随界面大小而缩放 STR_GAME_OPTIONS_GUI_FONT_SPRITE :使用位图字体 -STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :勾选此框以使用固定大小的传统位图字体 +STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :启用以使用固定大小的传统位图字体 STR_GAME_OPTIONS_GUI_FONT_AA :字体抗锯齿 -STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :勾选此框以对游戏字体应用抗锯齿 +STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :启用以应用字体抗锯齿 STR_GAME_OPTIONS_GUI_SCALE_MARK :{DECIMAL}× @@ -1115,7 +1115,7 @@ STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :选择使用的 STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP :关于基础图形组的额外信息 STR_GAME_OPTIONS_BASE_SFX :基础音效组 -STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :选择使用的基础音效组(无法在游戏中更改,只能在主菜单更改) +STR_GAME_OPTIONS_BASE_SFX_TOOLTIP :选择使用的基础音效组 STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP :关于基础音效组的额外信息 STR_GAME_OPTIONS_BASE_MUSIC :基础音乐组 @@ -1598,7 +1598,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :使用原始算 STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :原始算法 STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis -STR_CONFIG_SETTING_TERRAIN_TYPE :地貌类型:{STRING} +STR_CONFIG_SETTING_TERRAIN_TYPE :默认最大高度:{STRING} STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :选择生成地图的起伏度 STR_CONFIG_SETTING_INDUSTRY_DENSITY :工业密度:{STRING} @@ -1626,7 +1626,13 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :光滑 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :粗糙 STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :非常粗糙 +STR_CONFIG_SETTING_AVERAGE_HEIGHT :平均海拔:{STRING} +STR_CONFIG_SETTING_AVERAGE_HEIGHT_HELPTEXT :选择地图平均海拔。选择“自动”时,系统将根据所选的场景类型自动决定平均高度:“热带”为“低地”,“温带”与“玩具”为“普通”,寒带为“高原”。 ###length 4 +STR_CONFIG_SETTING_AVERAGE_HEIGHT_AUTO :自动 +STR_CONFIG_SETTING_AVERAGE_HEIGHT_LOWLANDS :低地 +STR_CONFIG_SETTING_AVERAGE_HEIGHT_NORMAL :普通 +STR_CONFIG_SETTING_AVERAGE_HEIGHT_PLATEAUS :高原 STR_CONFIG_SETTING_VARIETY :多样地形:{STRING} STR_CONFIG_SETTING_VARIETY_HELPTEXT :此设置控制地图是否同时包含多山及平坦的地带。多样性越丰富,山地和平地之间的海拔差距就越大 @@ -2070,7 +2076,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4 倍 STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8 倍 STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :贴图的最高分辨率:{STRING} -STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :限制贴图的最高分辨率。限制贴图分辨率将避免使用高分辨率贴图,即使它们可用。有助于在混用有/无高分辨率图形的 GRF 文件时保持游戏外观的统一 +STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :限制贴图的最高分辨率。限制贴图分辨率将避免使用高分辨率贴图,即使它们可用。有助于在混用有/无高分辨率图形的 NewGRF 文件时保持游戏外观的统一 ###length 3 STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4 倍 STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2 倍 @@ -2208,7 +2214,7 @@ STR_CONFIG_ERROR :{WHITE}配置 STR_CONFIG_ERROR_ARRAY :{WHITE}……函数错误“{STRING}” STR_CONFIG_ERROR_INVALID_VALUE :{WHITE}……“{STRING}”不是“{STRING}”的有效值 STR_CONFIG_ERROR_TRAILING_CHARACTERS :{WHITE}……有多余字符在设定的结尾处“{STRING}” -STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}……正忽略 NewGRF“{STRING}”:重复的 GRF ID “{STRING}” +STR_CONFIG_ERROR_DUPLICATE_GRFID :{WHITE}……正忽略 NewGRF“{STRING}”:重复的 NewGRF ID “{STRING}” STR_CONFIG_ERROR_INVALID_GRF :{WHITE}……正忽略无效的 NewGRF“{STRING}”:{STRING} STR_CONFIG_ERROR_INVALID_GRF_NOT_FOUND :未找到 STR_CONFIG_ERROR_INVALID_GRF_UNSAFE :静态使用时不安全 @@ -3388,7 +3394,8 @@ STR_MAPGEN_DESERT_COVERAGE :{BLACK}沙漠 STR_MAPGEN_DESERT_COVERAGE_UP_TOOLTIP :{BLACK}将沙漠比率增加 10% STR_MAPGEN_DESERT_COVERAGE_DOWN_TOOLTIP :{BLACK}将沙漠比率减少 10% STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}% -STR_MAPGEN_TERRAIN_TYPE :{BLACK}地形特点: +STR_MAPGEN_TERRAIN_TYPE :{BLACK}最大高度: +STR_MAPGEN_AVERAGE_HEIGHT :{BLACK}平均海拔: STR_MAPGEN_SEA_LEVEL :{BLACK}海洋面积: STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}选择海洋覆盖率 STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}河流数量: @@ -3624,7 +3631,7 @@ STR_NEWGRF_ERROR_INVALID_PARAMETER :{1:STRING} 具 STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} 必须在 {2:STRING} 之前加载 STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} 必须在 {2:STRING} 后加载 STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} 需要 OpenTTD {2:STRING} 或更高版本 -STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF 文件翻译后出现错误 +STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :NewGRF 文件翻译后出现错误 STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :加载的 NewGRF 太多 STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :载入 {1:STRING} 为静态 NewGRF 时载入 {2:STRING} 可能造成同步错误 STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :未预期的 sprite(sprite {3:NUM}) @@ -3633,7 +3640,7 @@ STR_NEWGRF_ERROR_INVALID_ID :尝试使用非 STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} 含有损坏的图形元素{}所有损坏的图形元素{}将显示为红色的问号(?) STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :具有多个 Action 8(sprite {3:NUM}) STR_NEWGRF_ERROR_READ_BOUNDS :读取 pseudo-sprite 时越界(sprite {3:NUM}) -STR_NEWGRF_ERROR_GRM_FAILED :请求的 GRF 资源不可用(sprite {3:NUM}) +STR_NEWGRF_ERROR_GRM_FAILED :请求的 NewGRF 资源不可用(sprite {3:NUM}) STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} 被 {STRING} 禁用 STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :错误或未知的 sprite layout 格式(sprite {3:NUM}) STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :属性数值列表中元素过多(sprite {3:NUM},属性 {4:HEX}) @@ -3643,13 +3650,13 @@ STR_NEWGRF_ERROR_INDPROD_CALLBACK :无效的生产 STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}注意! STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}此操作将改变一个进行中的游戏,可能导致游戏崩溃或破坏游戏资料。修改后遇到错误时请不要向开发者报告。{}真的确定继续吗? -STR_NEWGRF_DUPLICATE_GRFID :{WHITE}不能添加文件:重复的 GRF ID -STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}未找到匹配的文件(已载入兼容的 GRF) +STR_NEWGRF_DUPLICATE_GRFID :{WHITE}不能添加文件:重复的 NewGRF ID +STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}未找到匹配的文件(已载入兼容的 NewGRF) STR_NEWGRF_TOO_MANY_NEWGRFS :{WHITE}加入的 NewGRF 文件达到上限,不能再新增 -STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}已为缺失的文件载入兼容的 GRF -STR_NEWGRF_DISABLED_WARNING :{WHITE}已禁用缺失的 GRF 文件 -STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}无法找到 GRF 文件 +STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}已为缺失的文件载入兼容的 NewGRF +STR_NEWGRF_DISABLED_WARNING :{WHITE}已禁用缺失的 NewGRF 文件 +STR_NEWGRF_UNPAUSE_WARNING_TITLE :{YELLOW}无法找到 NewGRF 文件 STR_NEWGRF_UNPAUSE_WARNING :{WHITE}取消暂停可能造成 OpenTTD 游戏错误,请不要将向开发人员报告接下来可能出现的错误情形。{}真的确定取消暂停吗? # NewGRF status