From f25e1f8be1b37a610acb1028c137cf31d2236bc8 Mon Sep 17 00:00:00 2001 From: Peter Nelson Date: Mon, 2 Feb 2026 13:02:56 +0000 Subject: [PATCH] Fix b4ac5e2231: don't compare clear density with ClearGround (#15217) --- src/town_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/town_cmd.cpp b/src/town_cmd.cpp index 21c4934b85..38582f3df3 100644 --- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -2146,7 +2146,7 @@ static CommandCost TownCanBePlacedHere(TileIndex tile, bool check_surrounding) switch (GetTileType(t)) { case TileType::Clear: /* Don't allow rough tiles, as they are likely wetlands. */ - if (GetClearDensity(t) == CLEAR_ROUGH) continue; + if (GetClearGround(t) == CLEAR_ROUGH) continue; break; case TileType::Trees: