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mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-17 01:12:39 +01:00

Fix #12831: Delay vehicle cache init to after map upgrades in load

Split AfterLoadVehicles into two functions.
Vehicle cache init and other functionality requiring an upgraded and
valid map is now performed later in the load process.
This commit is contained in:
Jonathan G Rennison
2024-07-01 17:05:39 +01:00
committed by rubidium42
parent dfb74e25f7
commit f19829d029
7 changed files with 35 additions and 22 deletions

View File

@@ -598,7 +598,11 @@ void DrawRailCatenary(const TileInfo *ti)
void SettingsDisableElrail(int32_t new_value)
{
bool disable = (new_value != 0);
UpdateDisableElrailSettingState(disable, true);
}
void UpdateDisableElrailSettingState(bool disable, bool update_vehicles)
{
/* pick appropriate railtype for elrail engines depending on setting */
const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
@@ -626,10 +630,12 @@ void SettingsDisableElrail(int32_t new_value)
}
/* Fix the total power and acceleration for trains */
for (Train *t : Train::Iterate()) {
/* power and acceleration is cached only for front engines */
if (t->IsFrontEngine()) {
t->ConsistChanged(CCF_TRACK);
if (update_vehicles) {
for (Train *t : Train::Iterate()) {
/* power and acceleration is cached only for front engines */
if (t->IsFrontEngine()) {
t->ConsistChanged(CCF_TRACK);
}
}
}