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Codechange: use default virtual destructors over empty destructors
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@@ -24,9 +24,7 @@ struct LoadFilter {
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}
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/** Make sure the writers are properly closed. */
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virtual ~LoadFilter()
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{
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}
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virtual ~LoadFilter() = default;
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/**
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* Read a given number of bytes from the savegame.
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@@ -69,9 +67,7 @@ struct SaveFilter {
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}
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/** Make sure the writers are properly closed. */
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virtual ~SaveFilter()
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{
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}
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virtual ~SaveFilter() = default;
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/**
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* Write a given number of bytes into the savegame.
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