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(svn r12619) -Codechange: lots of documentation about window related stuff. Patch by Alberth.
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@@ -388,7 +388,7 @@ static void PlayerStationsWndProc(Window *w, WindowEvent *e)
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assert(st->xy != 0);
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/* Do not do the complex check HasStationInUse here, it may be even false
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/* Do not do the complex check HasStationInUse here, it may be even false
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* when the order had been removed and the station list hasn't been removed yet */
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assert(st->owner == owner || (st->owner == OWNER_NONE && !st->IsBuoy()));
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