1
0
mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-28 06:34:33 +01:00

Codechange: automatic adding of _t to (u)int types, and WChar to char32_t

for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
Rubidium
2023-05-08 19:01:06 +02:00
committed by rubidium42
parent 4f4810dc28
commit eaae0bb5e7
564 changed files with 4561 additions and 4561 deletions

View File

@@ -940,7 +940,7 @@ bool OpenGLBackend::Resize(int w, int h, bool force)
if (_glClearBufferSubData != nullptr) {
_glClearBufferSubData(GL_PIXEL_UNPACK_BUFFER, GL_RGBA8, 0, line_pixel_count * bpp / 8, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &black.data);
} else {
ClearPixelBuffer<uint32>(line_pixel_count, black.data);
ClearPixelBuffer<uint32_t>(line_pixel_count, black.data);
}
} else if (bpp == 8) {
if (_glClearBufferSubData != nullptr) {
@@ -1173,7 +1173,7 @@ void *OpenGLBackend::GetVideoBuffer()
* Get a pointer to the memory for the separate animation buffer.
* @return Pointer to draw on.
*/
uint8 *OpenGLBackend::GetAnimBuffer()
uint8_t *OpenGLBackend::GetAnimBuffer()
{
if (this->anim_pbo == 0) return nullptr;
@@ -1189,7 +1189,7 @@ uint8 *OpenGLBackend::GetAnimBuffer()
this->anim_buffer = _glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, static_cast<GLsizeiptr>(_screen.pitch) * _screen.height, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
}
return (uint8 *)this->anim_buffer;
return (uint8_t *)this->anim_buffer;
}
/**
@@ -1370,7 +1370,7 @@ void OpenGLBackend::RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, int
_glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, 1, 1, 0, GL_RED, GL_UNSIGNED_BYTE, &pal);
/* Create palette remap textures. */
std::array<uint8, 256> identity_pal;
std::array<uint8_t, 256> identity_pal;
std::iota(std::begin(identity_pal), std::end(identity_pal), 0);
/* Permanent texture for identity remap. */
@@ -1474,7 +1474,7 @@ OpenGLSprite::~OpenGLSprite()
void OpenGLSprite::Update(uint width, uint height, uint level, const SpriteLoader::CommonPixel * data)
{
static ReusableBuffer<Colour> buf_rgba;
static ReusableBuffer<uint8> buf_pal;
static ReusableBuffer<uint8_t> buf_pal;
_glActiveTexture(GL_TEXTURE0);
_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
@@ -1499,7 +1499,7 @@ void OpenGLSprite::Update(uint width, uint height, uint level, const SpriteLoade
/* Unpack and align pixel data. */
size_t pitch = Align(width, 4);
uint8 *pal = buf_pal.Allocate(pitch * height);
uint8_t *pal = buf_pal.Allocate(pitch * height);
const SpriteLoader::CommonPixel *row = data;
for (uint y = 0; y < height; y++, pal += pitch, row += width) {
for (uint x = 0; x < width; x++) {