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mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-28 06:34:33 +01:00

Codechange: automatic adding of _t to (u)int types, and WChar to char32_t

for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
This commit is contained in:
Rubidium
2023-05-08 19:01:06 +02:00
committed by rubidium42
parent 4f4810dc28
commit eaae0bb5e7
564 changed files with 4561 additions and 4561 deletions

View File

@@ -30,26 +30,26 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
const SpriteData *src = (const SpriteData *)bp->sprite;
const Colour *src_px = (const Colour *)(src->data + src->offset[zoom][0]);
const uint16 *src_n = (const uint16 *)(src->data + src->offset[zoom][1]);
const uint16_t *src_n = (const uint16_t *)(src->data + src->offset[zoom][1]);
for (uint i = bp->skip_top; i != 0; i--) {
src_px = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
src_n = (const uint16 *)((const byte *)src_n + *(const uint32 *)src_n);
src_px = (const Colour *)((const byte *)src_px + *(const uint32_t *)src_px);
src_n = (const uint16_t *)((const byte *)src_n + *(const uint32_t *)src_n);
}
Colour *dst = (Colour *)bp->dst + bp->top * bp->pitch + bp->left;
uint16 *anim = this->anim_buf + this->ScreenToAnimOffset((uint32 *)bp->dst) + bp->top * this->anim_buf_pitch + bp->left;
uint16_t *anim = this->anim_buf + this->ScreenToAnimOffset((uint32_t *)bp->dst) + bp->top * this->anim_buf_pitch + bp->left;
const byte *remap = bp->remap; // store so we don't have to access it via bp every time
for (int y = 0; y < bp->height; y++) {
Colour *dst_ln = dst + bp->pitch;
uint16 *anim_ln = anim + this->anim_buf_pitch;
uint16_t *anim_ln = anim + this->anim_buf_pitch;
const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32 *)src_px);
const Colour *src_px_ln = (const Colour *)((const byte *)src_px + *(const uint32_t *)src_px);
src_px++;
const uint16 *src_n_ln = (const uint16 *)((const byte *)src_n + *(const uint32 *)src_n);
const uint16_t *src_n_ln = (const uint16_t *)((const byte *)src_n + *(const uint32_t *)src_n);
src_n += 2;
Colour *dst_end = dst + bp->skip_left;
@@ -144,7 +144,7 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
do {
uint m = *src_n;
if (m == 0) {
uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
uint8_t g = MakeDark(src_px->r, src_px->g, src_px->b);
*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
*anim = 0;
} else {
@@ -162,7 +162,7 @@ inline void Blitter_32bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel
uint m = *src_n;
if (m == 0) {
if (src_px->a != 0) {
uint8 g = MakeDark(src_px->r, src_px->g, src_px->b);
uint8_t g = MakeDark(src_px->r, src_px->g, src_px->b);
*dst = ComposeColourRGBA(g, g, g, src_px->a, *dst);
*anim = 0;
}
@@ -278,7 +278,7 @@ void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height,
}
Colour *udst = (Colour *)dst;
uint16 *anim = this->anim_buf + this->ScreenToAnimOffset((uint32 *)dst);
uint16_t *anim = this->anim_buf + this->ScreenToAnimOffset((uint32_t *)dst);
if (pal == PALETTE_TO_TRANSPARENT) {
do {
@@ -310,17 +310,17 @@ void Blitter_32bppAnim::DrawColourMappingRect(void *dst, int width, int height,
Debug(misc, 0, "32bpp blitter doesn't know how to draw this colour table ('{}')", pal);
}
void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8_t colour)
{
*((Colour *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
/* Set the colour in the anim-buffer too, if we are rendering to the screen */
if (_screen_disable_anim) return;
this->anim_buf[this->ScreenToAnimOffset((uint32 *)video) + x + y * this->anim_buf_pitch] = colour | (DEFAULT_BRIGHTNESS << 8);
this->anim_buf[this->ScreenToAnimOffset((uint32_t *)video) + x + y * this->anim_buf_pitch] = colour | (DEFAULT_BRIGHTNESS << 8);
}
void Blitter_32bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash)
void Blitter_32bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8_t colour, int width, int dash)
{
const Colour c = LookupColourInPalette(colour);
@@ -329,8 +329,8 @@ void Blitter_32bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int
*((Colour *)video + x + y * _screen.pitch) = c;
});
} else {
uint16 * const offset_anim_buf = this->anim_buf + this->ScreenToAnimOffset((uint32 *)video);
const uint16 anim_colour = colour | (DEFAULT_BRIGHTNESS << 8);
uint16_t * const offset_anim_buf = this->anim_buf + this->ScreenToAnimOffset((uint32_t *)video);
const uint16_t anim_colour = colour | (DEFAULT_BRIGHTNESS << 8);
this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [&](int x, int y) {
*((Colour *)video + x + y * _screen.pitch) = c;
offset_anim_buf[x + y * this->anim_buf_pitch] = anim_colour;
@@ -338,7 +338,7 @@ void Blitter_32bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int
}
}
void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colour)
void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8_t colour)
{
if (_screen_disable_anim) {
/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
@@ -347,11 +347,11 @@ void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colou
}
Colour colour32 = LookupColourInPalette(colour);
uint16 *anim_line = this->ScreenToAnimOffset((uint32 *)video) + this->anim_buf;
uint16_t *anim_line = this->ScreenToAnimOffset((uint32_t *)video) + this->anim_buf;
do {
Colour *dst = (Colour *)video;
uint16 *anim = anim_line;
uint16_t *anim = anim_line;
for (int i = width; i > 0; i--) {
*dst = colour32;
@@ -360,7 +360,7 @@ void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colou
dst++;
anim++;
}
video = (uint32 *)video + _screen.pitch;
video = (uint32_t *)video + _screen.pitch;
anim_line += this->anim_buf_pitch;
} while (--height);
}
@@ -368,22 +368,22 @@ void Blitter_32bppAnim::DrawRect(void *video, int width, int height, uint8 colou
void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height)
{
assert(!_screen_disable_anim);
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
assert(video >= _screen.dst_ptr && video <= (uint32_t *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
Colour *dst = (Colour *)video;
const uint32 *usrc = (const uint32 *)src;
uint16 *anim_line = this->ScreenToAnimOffset((uint32 *)video) + this->anim_buf;
const uint32_t *usrc = (const uint32_t *)src;
uint16_t *anim_line = this->ScreenToAnimOffset((uint32_t *)video) + this->anim_buf;
for (; height > 0; height--) {
/* We need to keep those for palette animation. */
Colour *dst_pal = dst;
uint16 *anim_pal = anim_line;
uint16_t *anim_pal = anim_line;
memcpy(static_cast<void *>(dst), usrc, width * sizeof(uint32));
memcpy(static_cast<void *>(dst), usrc, width * sizeof(uint32_t));
usrc += width;
dst += _screen.pitch;
/* Copy back the anim-buffer */
memcpy(anim_line, usrc, width * sizeof(uint16));
usrc = (const uint32 *)&((const uint16 *)usrc)[width];
memcpy(anim_line, usrc, width * sizeof(uint16_t));
usrc = (const uint32_t *)&((const uint16_t *)usrc)[width];
anim_line += this->anim_buf_pitch;
/* Okay, it is *very* likely that the image we stored is using
@@ -408,21 +408,21 @@ void Blitter_32bppAnim::CopyFromBuffer(void *video, const void *src, int width,
void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height)
{
assert(!_screen_disable_anim);
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint32 *udst = (uint32 *)dst;
const uint32 *src = (const uint32 *)video;
assert(video >= _screen.dst_ptr && video <= (uint32_t *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint32_t *udst = (uint32_t *)dst;
const uint32_t *src = (const uint32_t *)video;
if (this->anim_buf == nullptr) return;
const uint16 *anim_line = this->ScreenToAnimOffset((const uint32 *)video) + this->anim_buf;
const uint16_t *anim_line = this->ScreenToAnimOffset((const uint32_t *)video) + this->anim_buf;
for (; height > 0; height--) {
memcpy(udst, src, width * sizeof(uint32));
memcpy(udst, src, width * sizeof(uint32_t));
src += _screen.pitch;
udst += width;
/* Copy the anim-buffer */
memcpy(udst, anim_line, width * sizeof(uint16));
udst = (uint32 *)&((uint16 *)udst)[width];
memcpy(udst, anim_line, width * sizeof(uint16_t));
udst = (uint32_t *)&((uint16_t *)udst)[width];
anim_line += this->anim_buf_pitch;
}
}
@@ -430,8 +430,8 @@ void Blitter_32bppAnim::CopyToBuffer(const void *video, void *dst, int width, in
void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
{
assert(!_screen_disable_anim);
assert(video >= _screen.dst_ptr && video <= (uint32 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint16 *dst, *src;
assert(video >= _screen.dst_ptr && video <= (uint32_t *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
uint16_t *dst, *src;
/* We need to scroll the anim-buffer too */
if (scroll_y > 0) {
@@ -448,7 +448,7 @@ void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x);
uint th = height - scroll_y;
for (; th > 0; th--) {
memcpy(dst, src, tw * sizeof(uint16));
memcpy(dst, src, tw * sizeof(uint16_t));
src -= this->anim_buf_pitch;
dst -= this->anim_buf_pitch;
}
@@ -469,7 +469,7 @@ void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
uint tw = width + (scroll_x >= 0 ? -scroll_x : scroll_x);
uint th = height + scroll_y;
for (; th > 0; th--) {
memmove(dst, src, tw * sizeof(uint16));
memmove(dst, src, tw * sizeof(uint16_t));
src += this->anim_buf_pitch;
dst += this->anim_buf_pitch;
}
@@ -480,7 +480,7 @@ void Blitter_32bppAnim::ScrollBuffer(void *video, int &left, int &top, int &widt
size_t Blitter_32bppAnim::BufferSize(uint width, uint height)
{
return (sizeof(uint32) + sizeof(uint16)) * width * height;
return (sizeof(uint32_t) + sizeof(uint16_t)) * width * height;
}
void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
@@ -493,7 +493,7 @@ void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
* Especially when going between toyland and non-toyland. */
assert(this->palette.first_dirty == PALETTE_ANIM_START || this->palette.first_dirty == 0);
const uint16 *anim = this->anim_buf;
const uint16_t *anim = this->anim_buf;
Colour *dst = (Colour *)_screen.dst_ptr;
/* Let's walk the anim buffer and try to find the pixels */
@@ -502,8 +502,8 @@ void Blitter_32bppAnim::PaletteAnimate(const Palette &palette)
const int anim_pitch_offset = this->anim_buf_pitch - width;
for (int y = this->anim_buf_height; y != 0 ; y--) {
for (int x = width; x != 0 ; x--) {
uint16 value = *anim;
uint8 colour = GB(value, 0, 8);
uint16_t value = *anim;
uint8_t colour = GB(value, 0, 8);
if (colour >= PALETTE_ANIM_START) {
/* Update this pixel */
*dst = this->AdjustBrightness(LookupColourInPalette(colour), GB(value, 8, 8));
@@ -533,9 +533,9 @@ void Blitter_32bppAnim::PostResize()
this->anim_buf_width = _screen.width;
this->anim_buf_height = _screen.height;
this->anim_buf_pitch = (_screen.width + 7) & ~7;
this->anim_alloc = CallocT<uint16>(this->anim_buf_pitch * this->anim_buf_height + 8);
this->anim_alloc = CallocT<uint16_t>(this->anim_buf_pitch * this->anim_buf_height + 8);
/* align buffer to next 16 byte boundary */
this->anim_buf = reinterpret_cast<uint16 *>((reinterpret_cast<uintptr_t>(this->anim_alloc) + 0xF) & (~0xF));
this->anim_buf = reinterpret_cast<uint16_t *>((reinterpret_cast<uintptr_t>(this->anim_alloc) + 0xF) & (~0xF));
}
}