mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-29 15:14:33 +01:00
Codechange: Use GetWidgetString for network windows. (#13699)
This commit is contained in:
@@ -977,20 +977,20 @@ struct NetworkStartServerWindow : public Window {
|
||||
this->SetFocusedWidget(WID_NSS_GAMENAME);
|
||||
}
|
||||
|
||||
void SetStringParameters(WidgetID widget) const override
|
||||
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_NSS_CONNTYPE_BTN:
|
||||
SetDParam(0, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type);
|
||||
break;
|
||||
return GetString(stringid, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type);
|
||||
|
||||
case WID_NSS_CLIENTS_TXT:
|
||||
SetDParam(0, _settings_client.network.max_clients);
|
||||
break;
|
||||
return GetString(stringid, _settings_client.network.max_clients);
|
||||
|
||||
case WID_NSS_COMPANIES_TXT:
|
||||
SetDParam(0, _settings_client.network.max_companies);
|
||||
break;
|
||||
return GetString(stringid, _settings_client.network.max_companies);
|
||||
|
||||
default:
|
||||
return this->Window::GetWidgetString(widget, stringid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1675,38 +1675,32 @@ public:
|
||||
this->vscroll->SetCapacityFromWidget(this, WID_CL_MATRIX);
|
||||
}
|
||||
|
||||
void SetStringParameters(WidgetID widget) const override
|
||||
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_CL_SERVER_NAME:
|
||||
SetDParamStr(0, _network_server ? _settings_client.network.server_name : _network_server_name);
|
||||
break;
|
||||
return GetString(stringid, _network_server ? _settings_client.network.server_name : _network_server_name);
|
||||
|
||||
case WID_CL_SERVER_VISIBILITY:
|
||||
SetDParam(0, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type);
|
||||
break;
|
||||
return GetString(stringid, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type);
|
||||
|
||||
case WID_CL_SERVER_INVITE_CODE: {
|
||||
static std::string empty = {};
|
||||
SetDParamStr(0, _network_server_connection_type == CONNECTION_TYPE_UNKNOWN ? empty : _network_server_invite_code);
|
||||
break;
|
||||
return GetString(stringid, _network_server_connection_type == CONNECTION_TYPE_UNKNOWN ? std::string{} : _network_server_invite_code);
|
||||
}
|
||||
|
||||
case WID_CL_SERVER_CONNECTION_TYPE:
|
||||
SetDParam(0, STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN + _network_server_connection_type);
|
||||
break;
|
||||
return GetString(stringid, STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN + _network_server_connection_type);
|
||||
|
||||
case WID_CL_CLIENT_NAME: {
|
||||
const NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
|
||||
SetDParamStr(0, own_ci != nullptr ? own_ci->client_name : _settings_client.network.client_name);
|
||||
break;
|
||||
return GetString(stringid, own_ci != nullptr ? own_ci->client_name : _settings_client.network.client_name);
|
||||
}
|
||||
|
||||
case WID_CL_CLIENT_COMPANY_COUNT:
|
||||
SetDParam(0, NetworkClientInfo::GetNumItems());
|
||||
SetDParam(1, Company::GetNumItems());
|
||||
SetDParam(2, NetworkMaxCompaniesAllowed());
|
||||
break;
|
||||
return GetString(stringid, NetworkClientInfo::GetNumItems(), Company::GetNumItems(), NetworkMaxCompaniesAllowed());
|
||||
|
||||
default:
|
||||
return this->Window::GetWidgetString(widget, stringid);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2234,13 +2228,14 @@ struct NetworkAskRelayWindow : public Window {
|
||||
this->SetDirty();
|
||||
}
|
||||
|
||||
void SetStringParameters(WidgetID widget) const override
|
||||
std::string GetWidgetString(WidgetID widget, StringID stringid) const override
|
||||
{
|
||||
switch (widget) {
|
||||
case WID_NAR_TEXT:
|
||||
SetDParamStr(0, this->server_connection_string);
|
||||
SetDParamStr(1, this->relay_connection_string);
|
||||
break;
|
||||
return GetString(stringid, this->server_connection_string, this->relay_connection_string);
|
||||
|
||||
default:
|
||||
return this->Window::GetWidgetString(widget, stringid);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user