From de7a4a40060dc7900a3e3f4e238df2906ba41945 Mon Sep 17 00:00:00 2001 From: rubidium Date: Sun, 15 Mar 2009 22:42:48 +0000 Subject: [PATCH] (svn r15737) [0.7] -Prepare: for 0.7.0-RC1. --- changelog.txt | 19 +++++++++++++++++++ known-bugs.txt | 3 +-- os/debian/changelog | 7 +++---- os/win32/installer/install.nsi | 2 +- readme.txt | 8 ++++---- 5 files changed, 28 insertions(+), 11 deletions(-) diff --git a/changelog.txt b/changelog.txt index 8e1e47aa01..696757e657 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,22 @@ +0.7.0-RC1 (2009-03-16) +------------------------------------------------------------------------ +-Feature: Pop up the AI Debug Window if one of the AIs crashed and show a message that the user should report the crash [FS#2728] (r15708) +-Feature: Allow the number of towns that will be generated in the generate world window to be customized [FS#2672] (r15695) +-Fix: Enabling freeform edges could cause submarines to get stuck on land tiles (r15733) +-Fix: Centering on a vehicle did not respect its z coordinate (r15725) +-Fix: Do not show passenger-/mail-capacity if the aircraft carries only cargo (r15705) +-Fix: Blame NewGRFs returning inconsistent information in purchase-list/after building before users have a chance to blame OpenTTD for incorrectly autorenewing/-replacing [FS#2595] (r15701) +-Fix: Just sell the old engines after autorenew/replace. Do not bother about trains exceeding the trainlimit, which will be sold anyway [FS#2721] (r15692) +-Fix: Do not crash when the generate map does not contain a suitable location for a town [FS#2720] (r15689) +-Fix: Do not crash when someone substitutes the "map generation" sprites with garbage [FS#2720] (r15685) +-Fix: Vehicle images would be determined during the process of moving the vehicle which means that only the (orientation) data for the vehicles in front of it is valid. Now the data for the vehicles behind the vehicle are valid too [FS#2546] (r15677) +-Fix: It was possible to remove rail tunnels/bridges and aqueducts build by rival companies [FS#2718] (r15667) +-Fix: Sorting of engines in the purchase list did not use the same numbers as the GUI showed, e.g. articulated parts were not taken into accound when ordering by capacity [FS#2689] (r15666) +-Fix: Handling of aircraft crash counter did not take account of the reduced number of calls (from 6 down to 2) to the aircraft event handler, resulting in crashed aircraft taking three times longer than they should to clear. Compensate by increasing the counter by 3 on every call instead of 1 (r15665) +-Fix: Growing of vsize as (some) threads were not properly released (r15663) +-Fix: Do not mark a company as having ratings in a town when querying the cost of a command (r15662) + + 0.7.0-beta2 (2009-03-10) ------------------------------------------------------------------------ - Feature: Allow downloading scenarios and heightmaps via the in game content download (r15632) diff --git a/known-bugs.txt b/known-bugs.txt index 20c188042c..5ffec7ff2e 100644 --- a/known-bugs.txt +++ b/known-bugs.txt @@ -11,11 +11,10 @@ by the number below on http://bugs.openttd.org. If the bug report is closed, it has been fixed, which then can be verified in the latest SVN version of /trunk. -Bugs for 0.7.0-beta2 +Bugs for 0.7.0-RC1 ------------------------------------------------------------------------ URL: http://bugs.openttd.org -- 2689 Capacity ordering of articulated vehicle in build vehicle window is wrong - 2616 Cloning creates vehicles with invalid subcargos - 2585 [OSX] OS' mouse pointer showing - 2427 Vehicle owner gets paid for whole cargo feeder share diff --git a/os/debian/changelog b/os/debian/changelog index 07efb9ecd2..dff90bf14a 100644 --- a/os/debian/changelog +++ b/os/debian/changelog @@ -1,9 +1,8 @@ -openttd (0.7~svn-1) UNRELEASED; urgency=low +openttd (0.7.0-RC1) unstable; urgency=low - * Unreleased SVN version. Versioned to allow normal upgrades to released - versions. + * New upstream release. - -- Matthijs Kooijman Wed, 03 Sep 2008 18:56:04 +0200 + -- Matthijs Kooijman Mon, 16 Mar 2008 00:07:00 +0200 openttd (0.7.0-beta2) unstable; urgency=low diff --git a/os/win32/installer/install.nsi b/os/win32/installer/install.nsi index 800af12c32..b883c5f4c0 100644 --- a/os/win32/installer/install.nsi +++ b/os/win32/installer/install.nsi @@ -1,6 +1,6 @@ !define APPNAME "OpenTTD" ; Define application name !define APPVERSION "0.7.0" ; Define application version -!define INSTALLERVERSION 55 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!! +!define INSTALLERVERSION 56 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!! !include ${VERSION_INCLUDE} !define APPURLLINK "http://www.openttd.org" diff --git a/readme.txt b/readme.txt index 657458f911..25b6f3b2e8 100644 --- a/readme.txt +++ b/readme.txt @@ -1,6 +1,6 @@ OpenTTD README -Last updated: 2009-03-10 -Release version: 0.7.0-beta2 +Last updated: 2009-03-16 +Release version: 0.7.0-RC1 ------------------------------------------------------------------------ @@ -253,8 +253,8 @@ features known from TTDPatch (http://www.ttdpatch.net/). Several important non-standard controls: -* Ctrl makes much commands more powerful. For example Ctrl clicking on signals - with the build signal tool on signals changes their behaviour. +* Ctrl makes many commands more powerful. For example Ctrl clicking on signals + with the build signal tool changes their behaviour. * Ingame console. More information at http://wiki.openttd.org/index.php/Console * Right clicking shows tooltips