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Codechange: Use EnumBitSet for CargoClasses. (#13491)
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@@ -60,7 +60,7 @@
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/* static */ bool ScriptCargo::HasCargoClass(CargoType cargo_type, CargoClass cargo_class)
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{
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if (!IsValidCargo(cargo_type)) return false;
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return ::IsCargoInClass(cargo_type, (::CargoClass)cargo_class);
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return ::IsCargoInClass(cargo_type, ::CargoClasses(to_underlying(cargo_class)));
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}
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/* static */ ScriptCargo::TownEffect ScriptCargo::GetTownEffect(CargoType cargo_type)
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@@ -25,16 +25,16 @@ public:
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*/
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enum CargoClass {
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/* Note: these values represent part of the in-game CargoClass enum */
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CC_PASSENGERS = ::CC_PASSENGERS, ///< Passengers. Cargoes of this class appear at bus stops. Cargoes not of this class appear at truck stops.
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CC_MAIL = ::CC_MAIL, ///< Mail
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CC_EXPRESS = ::CC_EXPRESS, ///< Express cargo (Goods, Food, Candy, but also possible for passengers)
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CC_ARMOURED = ::CC_ARMOURED, ///< Armoured cargo (Valuables, Gold, Diamonds)
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CC_BULK = ::CC_BULK, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit)
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CC_PIECE_GOODS = ::CC_PIECE_GOODS, ///< Piece goods (Livestock, Wood, Steel, Paper)
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CC_LIQUID = ::CC_LIQUID, ///< Liquids (Oil, Water, Rubber)
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CC_REFRIGERATED = ::CC_REFRIGERATED, ///< Refrigerated cargo (Food, Fruit)
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CC_HAZARDOUS = ::CC_HAZARDOUS, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
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CC_COVERED = ::CC_COVERED, ///< Covered/Sheltered Freight (Transportation in Box Vans, Silo Wagons, etc.)
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CC_PASSENGERS = ::CargoClasses{::CargoClass::Passengers}.base(), ///< Passengers. Cargoes of this class appear at bus stops. Cargoes not of this class appear at truck stops.
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CC_MAIL = ::CargoClasses{::CargoClass::Mail}.base(), ///< Mail
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CC_EXPRESS = ::CargoClasses{::CargoClass::Express}.base(), ///< Express cargo (Goods, Food, Candy, but also possible for passengers)
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CC_ARMOURED = ::CargoClasses{::CargoClass::Armoured}.base(), ///< Armoured cargo (Valuables, Gold, Diamonds)
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CC_BULK = ::CargoClasses{::CargoClass::Bulk}.base(), ///< Bulk cargo (Coal, Grain etc., Ores, Fruit)
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CC_PIECE_GOODS = ::CargoClasses{::CargoClass::PieceGoods}.base(), ///< Piece goods (Livestock, Wood, Steel, Paper)
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CC_LIQUID = ::CargoClasses{::CargoClass::Liquid}.base(), ///< Liquids (Oil, Water, Rubber)
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CC_REFRIGERATED = ::CargoClasses{::CargoClass::Refrigerated}.base(), ///< Refrigerated cargo (Food, Fruit)
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CC_HAZARDOUS = ::CargoClasses{::CargoClass::Hazardous}.base(), ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
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CC_COVERED = ::CargoClasses{::CargoClass::Covered}.base(), ///< Covered/Sheltered Freight (Transportation in Box Vans, Silo Wagons, etc.)
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};
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/**
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