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Codechange: Remove ZOOM_LVL_GUI macro. (#14423)
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@@ -526,7 +526,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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}
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if (sprite_type == SpriteType::Font && _font_zoom != ZoomLevel::Min) {
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/* Make ZoomLevel::Min be ZOOM_LVL_GUI */
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/* Make ZoomLevel::Min the desired font zoom level. */
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sprite[ZoomLevel::Min] = sprite[_font_zoom];
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}
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