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https://github.com/OpenTTD/OpenTTD
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Cleanup: Fix various spelling errors
This commit is contained in:
committed by
rubidium42
parent
4d0682d034
commit
d06b371254
@@ -122,7 +122,7 @@ ScriptEventAdminPort::ScriptEventAdminPort(const std::string &json) :
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{
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}
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/**
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* Convert a JSON part fo Squirrel.
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* Convert a JSON part for Squirrel.
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* @param vm The VM used.
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* @param json The JSON part to convert to Squirrel.
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*/
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@@ -46,7 +46,7 @@ public:
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/**
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* Build an object of the specified type.
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* @param object_type The type of the object to build.
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* @param view The view for teh object.
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* @param view The view for the object.
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* @param tile The tile to build the object on.
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* @pre IsValidObjectType(object_type).
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* @return True if the object was successfully build.
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@@ -72,8 +72,8 @@ public:
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* Type of road station.
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*/
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enum RoadVehicleType {
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ROADVEHTYPE_BUS, ///< Build objects useable for busses and passenger trams
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ROADVEHTYPE_TRUCK, ///< Build objects useable for trucks and cargo trams
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ROADVEHTYPE_BUS, ///< Build objects usable for busses and passenger trams
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ROADVEHTYPE_TRUCK, ///< Build objects usable for trucks and cargo trams
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};
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/**
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@@ -50,7 +50,7 @@ public:
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SPET_GOAL = ::SPET_GOAL, ///< An element that displays a goal.
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SPET_BUTTON_PUSH = ::SPET_BUTTON_PUSH, ///< A push button that triggers an immediate event.
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SPET_BUTTON_TILE = ::SPET_BUTTON_TILE, ///< A button that allows the player to select a tile, and triggers an event with the tile.
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SPET_BUTTON_VEHICLE = ::SPET_BUTTON_VEHICLE, ///< A button that allows the player to select a vehicle, and triggers an event wih the vehicle.
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SPET_BUTTON_VEHICLE = ::SPET_BUTTON_VEHICLE, ///< A button that allows the player to select a vehicle, and triggers an event with the vehicle.
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};
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/**
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