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mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-21 11:22:45 +01:00

Cleanup: Fix various spelling errors

This commit is contained in:
Jonathan G Rennison
2025-02-12 17:18:02 +00:00
committed by rubidium42
parent 4d0682d034
commit d06b371254
76 changed files with 132 additions and 132 deletions

View File

@@ -256,7 +256,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
}
}
/* If we were transfering a map to this client, stop the savegame creation
/* If we were transferring a map to this client, stop the savegame creation
* process and queue the next client to receive the map. */
if (this->status == STATUS_MAP) {
/* Ensure the saving of the game is stopped too. */
@@ -697,7 +697,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendChat(NetworkAction action,
* Send a chat message from external source.
* @param source Name of the source this message came from.
* @param colour TextColour to use for the message.
* @param user Name of the user who sent the messsage.
* @param user Name of the user who sent the message.
* @param msg The actual message.
*/
NetworkRecvStatus ServerNetworkGameSocketHandler::SendExternalChat(const std::string &source, TextColour colour, const std::string &user, const std::string &msg)
@@ -1363,7 +1363,7 @@ void NetworkServerSendChat(NetworkAction action, DestType desttype, int dest, co
* Send a chat message from external source.
* @param source Name of the source this message came from.
* @param colour TextColour to use for the message.
* @param user Name of the user who sent the messsage.
* @param user Name of the user who sent the message.
* @param msg The actual message.
*/
void NetworkServerSendExternalChat(const std::string &source, TextColour colour, const std::string &user, const std::string &msg)
@@ -1926,7 +1926,7 @@ void NetworkServerShowStatusToConsole()
static const char * const stat_str[] = {
"inactive",
"authorizing",
"identifing client",
"identifying client",
"checking NewGRFs",
"authorized",
"waiting",