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Codechange: Add vehicle owner to crash event (#13878)
Co-authored-by: Björn Wärmedal <bjorn.warmedal@lumera.com>
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@@ -1005,8 +1005,8 @@ static void FloodVehicle(Vehicle *v)
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{
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uint victims = v->Crash(true);
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AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED, victims));
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Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED, victims));
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AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED, victims, v->owner));
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Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_FLOODED, victims, v->owner));
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AddTileNewsItem(GetEncodedString(STR_NEWS_DISASTER_FLOOD_VEHICLE, victims), NewsType::Accident, v->tile);
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CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
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if (_settings_client.sound.disaster) SndPlayVehicleFx(SND_12_EXPLOSION, v);
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