mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-16 08:52:40 +01:00
Codechange: Add vehicle owner to crash event (#13878)
Co-authored-by: Björn Wärmedal <bjorn.warmedal@lumera.com>
This commit is contained in:
@@ -3152,8 +3152,8 @@ static uint TrainCrashed(Train *v)
|
||||
/* do not crash train twice */
|
||||
if (!v->vehstatus.Test(VehState::Crashed)) {
|
||||
victims = v->Crash();
|
||||
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN, victims));
|
||||
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN, victims));
|
||||
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN, victims, v->owner));
|
||||
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_TRAIN, victims, v->owner));
|
||||
}
|
||||
|
||||
/* Try to re-reserve track under already crashed train too.
|
||||
|
||||
Reference in New Issue
Block a user