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Codechange: Add vehicle owner to crash event (#13878)
Co-authored-by: Björn Wärmedal <bjorn.warmedal@lumera.com>
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@@ -544,8 +544,8 @@ static void RoadVehCrash(RoadVehicle *v)
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{
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uint victims = v->Crash();
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AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING, victims));
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Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING, victims));
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AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING, victims, v->owner));
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Game::NewEvent(new ScriptEventVehicleCrashed(v->index, v->tile, ScriptEventVehicleCrashed::CRASH_RV_LEVEL_CROSSING, victims, v->owner));
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EncodedString headline = (victims == 1)
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? GetEncodedString(STR_NEWS_ROAD_VEHICLE_CRASH_DRIVER)
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