1
0
mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-18 01:42:38 +01:00

Codechange: Add vehicle owner to crash event (#13878)

Co-authored-by: Björn Wärmedal <bjorn.warmedal@lumera.com>
This commit is contained in:
Björn Wärmedal
2025-03-25 22:53:44 +01:00
committed by GitHub
parent fb008436b8
commit d009bfc47b
8 changed files with 24 additions and 13 deletions

View File

@@ -1345,8 +1345,8 @@ static void CrashAirplane(Aircraft *v)
headline = GetEncodedString(STR_NEWS_AIRCRAFT_CRASH, victims, st->index);
}
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING, victims));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING, victims));
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING, victims, v->owner));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING, victims, v->owner));
NewsType newstype = NewsType::Accident;
if (v->owner != _local_company) {