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Codechange: Use vector for airport tile layouts. (#12607)
Simplify AirportSpec data by storing layout information together in a vector, instead of separate arrays. This removes manual memory management and separate count members. The default layouts will be copied instead of always referring to the originals.
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@@ -138,7 +138,8 @@
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if (_settings_game.economy.station_noise_level) {
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uint dist;
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AirportGetNearestTown(as, as->rotation[0], tile, AirportTileTableIterator(as->table[0], tile), dist);
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const auto &layout = as->layouts[0];
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AirportGetNearestTown(as, layout.rotation, tile, AirportTileTableIterator(layout.tiles.data(), tile), dist);
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return GetAirportNoiseLevelForDistance(as, dist);
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}
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@@ -154,7 +155,8 @@
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if (!as->IsWithinMapBounds(0, tile)) return INVALID_TOWN;
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uint dist;
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return AirportGetNearestTown(as, as->rotation[0], tile, AirportTileTableIterator(as->table[0], tile), dist)->index;
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const auto &layout = as->layouts[0];
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return AirportGetNearestTown(as, layout.rotation, tile, AirportTileTableIterator(layout.tiles.data(), tile), dist)->index;
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}
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/* static */ SQInteger ScriptAirport::GetMaintenanceCostFactor(AirportType type)
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