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Codechange: Use vector for airport tile layouts. (#12607)
Simplify AirportSpec data by storing layout information together in a vector, instead of separate arrays. This removes manual memory management and separate count members. The default layouts will be copied instead of always referring to the originals.
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@@ -277,7 +277,7 @@ public:
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const AirportSpec *as = ac->GetSpec(_selected_airport_index);
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if (as->IsAvailable()) {
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/* Ensure the airport layout is valid. */
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_selected_airport_layout = Clamp(_selected_airport_layout, 0, as->num_table - 1);
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_selected_airport_layout = Clamp(_selected_airport_layout, 0, static_cast<uint8_t>(as->layouts.size() - 1));
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selectFirstAirport = false;
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this->UpdateSelectSize();
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}
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@@ -306,7 +306,7 @@ public:
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StringID string = GetAirportTextCallback(as, _selected_airport_layout, CBID_AIRPORT_LAYOUT_NAME);
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if (string != STR_UNDEFINED) {
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SetDParam(0, string);
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} else if (as->num_table > 1) {
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} else if (as->layouts.size() > 1) {
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SetDParam(0, STR_STATION_BUILD_AIRPORT_LAYOUT_NAME);
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SetDParam(1, _selected_airport_layout + 1);
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}
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@@ -348,7 +348,7 @@ public:
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for (int i = 0; i < NUM_AIRPORTS; i++) {
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const AirportSpec *as = AirportSpec::Get(i);
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if (!as->enabled) continue;
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for (uint8_t layout = 0; layout < as->num_table; layout++) {
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for (uint8_t layout = 0; layout < static_cast<uint8_t>(as->layouts.size()); layout++) {
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SpriteID sprite = GetCustomAirportSprite(as, layout);
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if (sprite != 0) {
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Dimension d = GetSpriteSize(sprite);
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@@ -364,7 +364,7 @@ public:
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for (int i = NEW_AIRPORT_OFFSET; i < NUM_AIRPORTS; i++) {
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const AirportSpec *as = AirportSpec::Get(i);
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if (!as->enabled) continue;
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for (uint8_t layout = 0; layout < as->num_table; layout++) {
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for (uint8_t layout = 0; layout < static_cast<uint8_t>(as->layouts.size()); layout++) {
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StringID string = GetAirportTextCallback(as, layout, CBID_AIRPORT_ADDITIONAL_TEXT);
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if (string == STR_UNDEFINED) continue;
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@@ -474,14 +474,14 @@ public:
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const AirportSpec *as = AirportClass::Get(_selected_airport_class)->GetSpec(_selected_airport_index);
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int w = as->size_x;
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int h = as->size_y;
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Direction rotation = as->rotation[_selected_airport_layout];
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Direction rotation = as->layouts[_selected_airport_layout].rotation;
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if (rotation == DIR_E || rotation == DIR_W) Swap(w, h);
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SetTileSelectSize(w, h);
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this->preview_sprite = GetCustomAirportSprite(as, _selected_airport_layout);
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this->SetWidgetDisabledState(WID_AP_LAYOUT_DECREASE, _selected_airport_layout == 0);
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this->SetWidgetDisabledState(WID_AP_LAYOUT_INCREASE, _selected_airport_layout + 1 >= as->num_table);
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this->SetWidgetDisabledState(WID_AP_LAYOUT_INCREASE, _selected_airport_layout + 1U >= as->layouts.size());
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int rad = _settings_game.station.modified_catchment ? as->catchment : (uint)CA_UNMODIFIED;
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if (_settings_client.gui.station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
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