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Codechange: make TownID an enum
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@@ -326,7 +326,7 @@ public:
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}
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case WID_TA_EXECUTE:
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Command<CMD_DO_TOWN_ACTION>::Post(STR_ERROR_CAN_T_DO_THIS, this->town->xy, this->window_number, this->sel_index);
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Command<CMD_DO_TOWN_ACTION>::Post(STR_ERROR_CAN_T_DO_THIS, this->town->xy, static_cast<TownID>(this->window_number), this->sel_index);
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break;
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}
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}
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@@ -521,12 +521,12 @@ public:
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break;
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case WID_TV_EXPAND: { // expand town - only available on Scenario editor
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Command<CMD_EXPAND_TOWN>::Post(STR_ERROR_CAN_T_EXPAND_TOWN, this->window_number, 0);
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Command<CMD_EXPAND_TOWN>::Post(STR_ERROR_CAN_T_EXPAND_TOWN, static_cast<TownID>(this->window_number), 0);
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break;
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}
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case WID_TV_DELETE: // delete town - only available on Scenario editor
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Command<CMD_DELETE_TOWN>::Post(STR_ERROR_TOWN_CAN_T_DELETE, this->window_number);
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Command<CMD_DELETE_TOWN>::Post(STR_ERROR_TOWN_CAN_T_DELETE, static_cast<TownID>(this->window_number));
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break;
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}
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}
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@@ -615,7 +615,7 @@ public:
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{
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if (!str.has_value()) return;
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Command<CMD_RENAME_TOWN>::Post(STR_ERROR_CAN_T_RENAME_TOWN, this->window_number, *str);
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Command<CMD_RENAME_TOWN>::Post(STR_ERROR_CAN_T_RENAME_TOWN, static_cast<TownID>(this->window_number), *str);
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}
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IntervalTimer<TimerGameCalendar> daily_interval = {{TimerGameCalendar::DAY, TimerGameCalendar::Priority::NONE}, [this](auto) {
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