mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-19 02:12:37 +01:00
(svn r22150) [1.1] -Backport from trunk:
- Fix: When a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead. In other words, do not crash but show an error message (r22122) - Fix: In case of high frame_freq one could get commands executed after a new network game was started (r22121) - Fix: [NoAI] Prevent AIs from getting consistently over their allowed amount of operations by subtracting the amount they went over 'budget' from the budget for the next 'tick' (r22120) - Fix: The refit window was not correctly updated after selecting with Ctrl+Click [FS#4525] (r22118) - Fix: CanRemoveRoadWithStop() failed for _current_company = OWNER_TOWN, and for OWNER_NONE-owned road (r22117)
This commit is contained in:
@@ -221,10 +221,11 @@ void NetworkExecuteLocalCommandQueue()
|
||||
}
|
||||
|
||||
/**
|
||||
* Free the local command queue.
|
||||
* Free the local command queues.
|
||||
*/
|
||||
void NetworkFreeLocalCommandQueue()
|
||||
{
|
||||
_local_wait_queue.Free();
|
||||
_local_execution_queue.Free();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user