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Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32

This commit is contained in:
glx
2018-12-09 02:28:14 +01:00
committed by glx22
parent 8890926b0d
commit c540d72445
25 changed files with 74 additions and 74 deletions

View File

@@ -1786,7 +1786,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
strecpy(_config_language_file, c_file, lastof(_config_language_file));
SetCurrentGrfLangID(_current_language->newgrflangid);
#ifdef WIN32
#ifdef _WIN32
extern void Win32SetCurrentLocaleName(const char *iso_code);
Win32SetCurrentLocaleName(_current_language->isocode);
#endif
@@ -1837,7 +1837,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
/* Win32 implementation in win32.cpp.
* OS X implementation in os/macosx/macos.mm. */
#if !(defined(WIN32) || defined(__APPLE__))
#if !(defined(_WIN32) || defined(__APPLE__))
/**
* Determine the current charset based on the environment
* First check some default values, after this one we passed ourselves
@@ -1865,7 +1865,7 @@ const char *GetCurrentLocale(const char *param)
}
#else
const char *GetCurrentLocale(const char *param);
#endif /* !(defined(WIN32) || defined(__APPLE__)) */
#endif /* !(defined(_WIN32) || defined(__APPLE__)) */
int CDECL StringIDSorter(const StringID *a, const StringID *b)
{