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https://github.com/OpenTTD/OpenTTD
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Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined macro _WIN32
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@@ -1786,7 +1786,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
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strecpy(_config_language_file, c_file, lastof(_config_language_file));
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SetCurrentGrfLangID(_current_language->newgrflangid);
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#ifdef WIN32
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#ifdef _WIN32
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extern void Win32SetCurrentLocaleName(const char *iso_code);
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Win32SetCurrentLocaleName(_current_language->isocode);
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#endif
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@@ -1837,7 +1837,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
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/* Win32 implementation in win32.cpp.
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* OS X implementation in os/macosx/macos.mm. */
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#if !(defined(WIN32) || defined(__APPLE__))
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#if !(defined(_WIN32) || defined(__APPLE__))
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/**
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* Determine the current charset based on the environment
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* First check some default values, after this one we passed ourselves
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@@ -1865,7 +1865,7 @@ const char *GetCurrentLocale(const char *param)
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}
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#else
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const char *GetCurrentLocale(const char *param);
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#endif /* !(defined(WIN32) || defined(__APPLE__)) */
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#endif /* !(defined(_WIN32) || defined(__APPLE__)) */
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int CDECL StringIDSorter(const StringID *a, const StringID *b)
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{
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