mirror of
https://github.com/OpenTTD/OpenTTD
synced 2026-01-24 04:34:16 +01:00
(svn r22935) [1.1] -Backport from trunk:
- Fix: Prevent authentication bypass for the admin port when a new game is started [FS#4771] (r22934) - Fix: TTO savegames with any aircraft not in an hangar caused crashes during load (r22915) - Fix: Windows 2000 and XP without service pack 3 must use the win9x binary/installer; the newer MSVC compiler of the compile farm does not support those versions of Windows anymore [FS#4749] (r22909)
This commit is contained in:
@@ -31,7 +31,7 @@ void GetAircraftSpriteSize(EngineID engine, uint &width, uint &height);
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void UpdateAirplanesOnNewStation(const Station *st);
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void UpdateAircraftCache(Aircraft *v);
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void AircraftLeaveHangar(Aircraft *v);
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void AircraftLeaveHangar(Aircraft *v, Direction exit_dir);
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void AircraftNextAirportPos_and_Order(Aircraft *v);
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void SetAircraftPosition(Aircraft *v, int x, int y, int z);
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byte GetAircraftFlyingAltitude(const Aircraft *v);
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@@ -1246,15 +1246,17 @@ void AircraftNextAirportPos_and_Order(Aircraft *v)
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/**
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* Aircraft is about to leave the hangar.
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* @param v Aircraft leaving.
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* @param exit_dir The direction the vehicle leaves the hangar.
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* @note This function is called in AfterLoadGame for old savegames, so don't rely
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* on any data to be valid, especially don't rely on the fact that the vehicle
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* is actually on the ground inside a depot.
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*/
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void AircraftLeaveHangar(Aircraft *v)
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void AircraftLeaveHangar(Aircraft *v, Direction exit_dir)
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{
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const Station *st = Station::GetByTile(v->tile);
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v->cur_speed = 0;
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v->subspeed = 0;
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v->progress = 0;
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v->direction = st->airport.GetHangarExitDirection(v->tile);
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v->direction = exit_dir;
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v->vehstatus &= ~VS_HIDDEN;
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{
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Vehicle *u = v->Next();
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@@ -1339,7 +1341,8 @@ static void AircraftEventHandler_InHangar(Aircraft *v, const AirportFTAClass *ap
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/* airplane goto state takeoff, helicopter to helitakeoff */
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v->state = (v->subtype == AIR_HELICOPTER) ? HELITAKEOFF : TAKEOFF;
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}
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AircraftLeaveHangar(v);
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const Station *st = Station::GetByTile(v->tile);
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AircraftLeaveHangar(v, st->airport.GetHangarExitDirection(v->tile));
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AirportMove(v, apc);
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}
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@@ -393,6 +393,15 @@ public:
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const char *ReceiveCommand(Packet *p, struct CommandPacket *cp);
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void SendCommand(Packet *p, const struct CommandPacket *cp);
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/**
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* Get the status of the admin.
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* @return The status of the admin.
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*/
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AdminStatus GetAdminStatus() const
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{
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return this->status;
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}
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};
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#endif /* ENABLE_NETWORK */
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@@ -750,7 +750,7 @@ void NetworkReboot()
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}
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ADMIN_SOCKETS(as) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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as->SendNewGame();
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as->SendPackets();
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}
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@@ -777,7 +777,7 @@ void NetworkDisconnect(bool blocking, bool close_admins)
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if (close_admins) {
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ADMIN_SOCKETS(as) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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as->SendShutdown();
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as->SendPackets();
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}
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@@ -147,8 +147,6 @@ NetworkRecvStatus ServerNetworkAdminSocketHandler::SendProtocol()
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NetworkRecvStatus ServerNetworkAdminSocketHandler::SendWelcome()
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{
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this->status = ADMIN_STATUS_ACTIVE;
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Packet *p = new Packet(ADMIN_PACKET_SERVER_WELCOME);
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p->Send_string(_settings_client.network.server_name);
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@@ -525,6 +523,8 @@ DEF_ADMIN_RECEIVE_COMMAND(Server, ADMIN_PACKET_ADMIN_JOIN)
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return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
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}
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this->status = ADMIN_STATUS_ACTIVE;
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DEBUG(net, 1, "[admin] '%s' (%s) has connected", this->admin_name, this->admin_version);
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return this->SendProtocol();
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@@ -656,7 +656,7 @@ DEF_ADMIN_RECEIVE_COMMAND(Server, ADMIN_PACKET_ADMIN_CHAT)
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void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
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{
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ADMIN_SOCKETS(as) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendClientInfo(cs);
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if (new_client) {
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@@ -673,7 +673,7 @@ void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
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void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
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{
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ADMIN_SOCKETS(as) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendClientUpdate(ci);
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}
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@@ -687,7 +687,7 @@ void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
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void NetworkAdminClientQuit(ClientID client_id)
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{
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ADMIN_SOCKETS(as) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendClientQuit(client_id);
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}
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@@ -702,7 +702,7 @@ void NetworkAdminClientQuit(ClientID client_id)
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void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
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{
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ADMIN_SOCKETS(as) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendClientError(client_id, error_code);
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}
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@@ -722,7 +722,7 @@ void NetworkAdminCompanyInfo(const Company *company, bool new_company)
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}
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ADMIN_SOCKETS(as) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
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as->SendCompanyInfo(company);
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@@ -741,7 +741,7 @@ void NetworkAdminCompanyUpdate(const Company *company)
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if (company == NULL) return;
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ADMIN_SOCKETS(as) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
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as->SendCompanyUpdate(company);
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@@ -756,7 +756,7 @@ void NetworkAdminCompanyUpdate(const Company *company)
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void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
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{
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ADMIN_SOCKETS(as) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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as->SendCompanyRemove(company_id, bcrr);
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}
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}
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@@ -770,7 +770,7 @@ void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_i
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if (from_admin) return;
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ADMIN_SOCKETS(as) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_CHAT] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendChat(action, desttype, client_id, msg, data);
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}
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@@ -796,7 +796,7 @@ void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code,
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void NetworkAdminConsole(const char *origin, const char *string)
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{
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ADMIN_SOCKETS(as) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendConsole(origin, string);
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}
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@@ -813,7 +813,7 @@ void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacke
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ClientID client_id = owner == NULL ? _network_own_client_id : owner->client_id;
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ADMIN_SOCKETS(as) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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if (as->update_frequency[ADMIN_UPDATE_CMD_LOGGING] & ADMIN_FREQUENCY_AUTOMATIC) {
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as->SendCmdLogging(client_id, cp);
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}
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@@ -826,7 +826,7 @@ void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacke
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void ServerNetworkAdminSocketHandler::WelcomeAll()
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{
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ADMIN_SOCKETS(as) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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as->SendWelcome();
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}
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}
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@@ -838,7 +838,7 @@ void ServerNetworkAdminSocketHandler::WelcomeAll()
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void NetworkAdminUpdate(AdminUpdateFrequency freq)
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{
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ServerNetworkAdminSocketHandler *as;
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FOR_ALL_ADMIN_SOCKETS(as) {
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FOR_ALL_ACTIVE_ADMIN_SOCKETS(as) {
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for (int i = 0; i < ADMIN_UPDATE_END; i++) {
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if (as->update_frequency[i] & freq) {
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/* Update the admin for the required details */
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@@ -85,6 +85,14 @@ public:
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#define FOR_ALL_ADMIN_SOCKETS_FROM(var, start) FOR_ALL_ITEMS_FROM(ServerNetworkAdminSocketHandler, adminsocket_index, var, start)
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#define FOR_ALL_ADMIN_SOCKETS(var) FOR_ALL_ADMIN_SOCKETS_FROM(var, 0)
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/**
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* Iterate over all the active sockets.
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* @param var The variable to iterate with.
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*/
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#define FOR_ALL_ACTIVE_ADMIN_SOCKETS(var) \
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FOR_ALL_ADMIN_SOCKETS(var) \
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if (var->GetAdminStatus() == ADMIN_STATUS_ACTIVE)
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void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client = false);
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void NetworkAdminClientUpdate(const NetworkClientInfo *ci);
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void NetworkAdminClientQuit(ClientID client_id);
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@@ -178,7 +178,7 @@ void UpdateOldAircraft()
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continue;
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}
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AircraftLeaveHangar(a); // make airplane visible if it was in a depot for example
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AircraftLeaveHangar(a, a->direction); // make airplane visible if it was in a depot for example
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a->vehstatus &= ~VS_STOPPED; // make airplane moving
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UpdateAircraftCache(a);
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a->cur_speed = a->vcache.cached_max_speed; // so aircraft don't have zero speed while in air
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