mirror of
https://github.com/OpenTTD/OpenTTD
synced 2025-12-21 04:02:44 +01:00
Change: Remove support for SDL1.2. (#13298)
Our SDL2 driver is now 5 years old.
This commit is contained in:
21
.github/workflows/ci-nightly.yml
vendored
21
.github/workflows/ci-nightly.yml
vendored
@@ -9,27 +9,6 @@ env:
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CTEST_OUTPUT_ON_FAILURE: 1
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jobs:
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linux:
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: GCC - SDL1.2
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compiler: gcc
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cxxcompiler: g++
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libraries: libsdl1.2-dev
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name: Linux (${{ matrix.name }})
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uses: ./.github/workflows/ci-linux.yml
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secrets: inherit
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with:
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compiler: ${{ matrix.compiler }}
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cxxcompiler: ${{ matrix.cxxcompiler }}
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libraries: ${{ matrix.libraries }}
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extra-cmake-parameters:
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macos:
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strategy:
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fail-fast: false
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@@ -144,9 +144,6 @@ if(NOT OPTION_DEDICATED)
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if(NOT APPLE)
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find_package(Freetype)
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find_package(SDL2)
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if(NOT SDL2_FOUND)
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find_package(SDL)
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endif()
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find_package(Fluidsynth)
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if(Freetype_FOUND)
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find_package(Fontconfig)
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@@ -187,8 +184,8 @@ check_ipo_supported(RESULT IPO_FOUND)
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show_options()
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if(UNIX AND NOT APPLE AND NOT OPTION_DEDICATED)
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if(NOT SDL_FOUND AND NOT SDL2_FOUND AND NOT ALLEGRO_FOUND)
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message(FATAL_ERROR "SDL, SDL2 or Allegro is required for this platform")
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if(NOT SDL2_FOUND AND NOT ALLEGRO_FOUND)
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message(FATAL_ERROR "SDL2 or Allegro is required for this platform")
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endif()
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if(HARFBUZZ_FOUND AND NOT ICU_i18n_FOUND)
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message(WARNING "HarfBuzz depends on ICU i18n to function; HarfBuzz will be disabled")
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@@ -325,7 +322,6 @@ endif()
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if(NOT OPTION_DEDICATED)
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link_package(Fluidsynth)
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link_package(SDL)
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link_package(SDL2 TARGET SDL2::SDL2)
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link_package(Allegro)
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link_package(FREETYPE TARGET Freetype::Freetype)
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@@ -310,7 +310,7 @@ INCLUDE_FILE_PATTERNS =
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PREDEFINED = WITH_ZLIB \
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WITH_LZO \
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WITH_LIBLZMA \
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WITH_SDL \
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WITH_SDL2 \
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WITH_PNG \
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WITH_FONTCONFIG \
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WITH_FREETYPE \
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@@ -32,7 +32,7 @@ public:
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/** Factory for allegro's music player. */
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class FMusicDriver_Allegro : public DriverFactoryBase {
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public:
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#if !defined(WITH_SDL) && defined(WITH_ALLEGRO)
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#if !defined(WITH_SDL2) && defined(WITH_ALLEGRO)
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/* If SDL is not compiled in but Allegro is, chances are quite big
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* that Allegro is going to be used. Then favour this sound driver
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* over extmidi because with extmidi we get crashes. */
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@@ -5,12 +5,6 @@ if(NOT OPTION_DEDICATED)
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CONDITION Allegro_FOUND
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)
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add_files(
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sdl_s.cpp
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sdl_s.h
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CONDITION SDL_FOUND
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)
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add_files(
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sdl2_s.cpp
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sdl_s.h
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@@ -1,66 +0,0 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file sdl_s.cpp Playing sound via SDL. */
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#ifdef WITH_SDL
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#include "../stdafx.h"
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#include "../mixer.h"
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#include "sdl_s.h"
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#include <SDL.h>
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#include "../safeguards.h"
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/** Factory for the SDL sound driver. */
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static FSoundDriver_SDL iFSoundDriver_SDL;
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/**
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* Callback that fills the sound buffer.
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* @param stream The stream to put data into.
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* @param len The length of the stream in bytes.
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*/
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static void CDECL fill_sound_buffer(void *, Uint8 *stream, int len)
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{
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MxMixSamples(stream, len / 4);
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}
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std::optional<std::string_view> SoundDriver_SDL::Start(const StringList &parm)
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{
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SDL_AudioSpec spec;
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/* Only initialise SDL if the video driver hasn't done it already */
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int ret_code = 0;
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if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
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ret_code = SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);
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} else if (SDL_WasInit(SDL_INIT_AUDIO) == 0) {
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ret_code = SDL_InitSubSystem(SDL_INIT_AUDIO);
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}
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if (ret_code == -1) return SDL_GetError();
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spec.freq = GetDriverParamInt(parm, "hz", 44100);
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spec.format = AUDIO_S16SYS;
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spec.channels = 2;
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spec.samples = GetDriverParamInt(parm, "samples", 1024);
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spec.callback = fill_sound_buffer;
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MxInitialize(spec.freq);
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SDL_OpenAudio(&spec, &spec);
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SDL_PauseAudio(0);
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return std::nullopt;
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}
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void SoundDriver_SDL::Stop()
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{
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SDL_CloseAudio();
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
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SDL_Quit(); // If there's nothing left, quit SDL
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}
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}
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#endif /* WITH_SDL */
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@@ -63,9 +63,9 @@
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#ifdef WITH_LZO
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#include <lzo/lzo1x.h>
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#endif
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#if defined(WITH_SDL) || defined(WITH_SDL2)
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# include <SDL.h>
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#endif /* WITH_SDL || WITH_SDL2 */
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#ifdef WITH_SDL2
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#include <SDL.h>
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#endif /* WITH_SDL2 */
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#ifdef WITH_ZLIB
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# include <zlib.h>
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#endif
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@@ -436,10 +436,7 @@ void SurveyLibraries(nlohmann::json &survey)
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survey["png"] = png_get_libpng_ver(nullptr);
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#endif /* WITH_PNG */
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#ifdef WITH_SDL
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const SDL_version *sdl_v = SDL_Linked_Version();
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survey["sdl"] = fmt::format("{}.{}.{}", sdl_v->major, sdl_v->minor, sdl_v->patch);
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#elif defined(WITH_SDL2)
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#ifdef WITH_SDL2
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SDL_version sdl2_v;
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SDL_GetVersion(&sdl2_v);
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survey["sdl2"] = fmt::format("{}.{}.{}", sdl2_v.major, sdl2_v.minor, sdl2_v.patch);
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@@ -13,12 +13,6 @@ if(NOT OPTION_DEDICATED)
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CONDITION OPENGL_FOUND
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)
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add_files(
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sdl_v.cpp
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sdl_v.h
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CONDITION SDL_FOUND
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)
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add_files(
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sdl2_v.cpp
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sdl2_v.h
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@@ -1,697 +0,0 @@
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file sdl_v.cpp Implementation of the SDL video driver. */
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#ifdef WITH_SDL
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#include "../stdafx.h"
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#include "../openttd.h"
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#include "../error_func.h"
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#include "../gfx_func.h"
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#include "../blitter/factory.hpp"
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#include "../thread.h"
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#include "../progress.h"
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#include "../core/random_func.hpp"
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#include "../core/math_func.hpp"
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#include "../fileio_func.h"
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#include "../framerate_type.h"
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#include "../window_func.h"
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#include "sdl_v.h"
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#include <SDL.h>
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#include "../safeguards.h"
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static FVideoDriver_SDL iFVideoDriver_SDL;
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static SDL_Surface *_sdl_surface;
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static SDL_Surface *_sdl_realscreen;
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static bool _all_modes;
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static Palette _local_palette;
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#define MAX_DIRTY_RECTS 100
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static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
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static int _num_dirty_rects;
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static int _use_hwpalette;
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static int _requested_hwpalette; /* Did we request a HWPALETTE for the current video mode? */
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void VideoDriver_SDL::MakeDirty(int left, int top, int width, int height)
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{
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if (_num_dirty_rects < MAX_DIRTY_RECTS) {
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_dirty_rects[_num_dirty_rects].x = left;
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_dirty_rects[_num_dirty_rects].y = top;
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_dirty_rects[_num_dirty_rects].w = width;
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_dirty_rects[_num_dirty_rects].h = height;
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}
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_num_dirty_rects++;
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}
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static void UpdatePalette(bool init = false)
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{
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SDL_Color pal[256];
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for (int i = 0; i != _local_palette.count_dirty; i++) {
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pal[i].r = _local_palette.palette[_local_palette.first_dirty + i].r;
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pal[i].g = _local_palette.palette[_local_palette.first_dirty + i].g;
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pal[i].b = _local_palette.palette[_local_palette.first_dirty + i].b;
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pal[i].unused = 0;
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}
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SDL_SetColors(_sdl_surface, pal, _local_palette.first_dirty, _local_palette.count_dirty);
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if (_sdl_surface != _sdl_realscreen && init) {
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/* When using a shadow surface, also set our palette on the real screen. This lets SDL
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* allocate as many colors (or approximations) as
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* possible, instead of using only the default SDL
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* palette. This allows us to get more colors exactly
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* right and might allow using better approximations for
|
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* other colors.
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*
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* Note that colors allocations are tried in-order, so
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* this favors colors further up into the palette. Also
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* note that if two colors from the same animation
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* sequence are approximated using the same color, that
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* animation will stop working.
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*
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* Since changing the system palette causes the colours
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* to change right away, and allocations might
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* drastically change, we can't use this for animation,
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* since that could cause weird coloring between the
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* palette change and the blitting below, so we only set
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* the real palette during initialisation.
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*/
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SDL_SetColors(_sdl_realscreen, pal, _local_palette.first_dirty, _local_palette.count_dirty);
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}
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if (_sdl_surface != _sdl_realscreen && !init) {
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/* We're not using real hardware palette, but are letting SDL
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* approximate the palette during shadow -> screen copy. To
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* change the palette, we need to recopy the entire screen.
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*
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* Note that this operation can slow down the rendering
|
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* considerably, especially since changing the shadow
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* palette will need the next blit to re-detect the
|
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* best mapping of shadow palette colors to real palette
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* colors from scratch.
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*/
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SDL_BlitSurface(_sdl_surface, nullptr, _sdl_realscreen, nullptr);
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SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0);
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}
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||||
}
|
||||
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static void InitPalette()
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{
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CopyPalette(_local_palette, true);
|
||||
UpdatePalette(true);
|
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}
|
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|
||||
void VideoDriver_SDL::CheckPaletteAnim()
|
||||
{
|
||||
if (!CopyPalette(_local_palette)) return;
|
||||
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
|
||||
switch (blitter->UsePaletteAnimation()) {
|
||||
case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND:
|
||||
UpdatePalette();
|
||||
break;
|
||||
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case Blitter::PALETTE_ANIMATION_BLITTER:
|
||||
blitter->PaletteAnimate(_local_palette);
|
||||
break;
|
||||
|
||||
case Blitter::PALETTE_ANIMATION_NONE:
|
||||
break;
|
||||
|
||||
default:
|
||||
NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
void VideoDriver_SDL::Paint()
|
||||
{
|
||||
PerformanceMeasurer framerate(PFE_VIDEO);
|
||||
|
||||
int n = _num_dirty_rects;
|
||||
if (n == 0) return;
|
||||
|
||||
_num_dirty_rects = 0;
|
||||
|
||||
if (n > MAX_DIRTY_RECTS) {
|
||||
if (_sdl_surface != _sdl_realscreen) {
|
||||
SDL_BlitSurface(_sdl_surface, nullptr, _sdl_realscreen, nullptr);
|
||||
}
|
||||
|
||||
SDL_UpdateRect(_sdl_realscreen, 0, 0, 0, 0);
|
||||
} else {
|
||||
if (_sdl_surface != _sdl_realscreen) {
|
||||
for (int i = 0; i < n; i++) {
|
||||
SDL_BlitSurface(_sdl_surface, &_dirty_rects[i], _sdl_realscreen, &_dirty_rects[i]);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_UpdateRects(_sdl_realscreen, n, _dirty_rects);
|
||||
}
|
||||
}
|
||||
|
||||
static const Dimension _default_resolutions[] = {
|
||||
{ 640, 480},
|
||||
{ 800, 600},
|
||||
{1024, 768},
|
||||
{1152, 864},
|
||||
{1280, 800},
|
||||
{1280, 960},
|
||||
{1280, 1024},
|
||||
{1400, 1050},
|
||||
{1600, 1200},
|
||||
{1680, 1050},
|
||||
{1920, 1200}
|
||||
};
|
||||
|
||||
static void GetVideoModes()
|
||||
{
|
||||
SDL_Rect **modes = SDL_ListModes(nullptr, SDL_SWSURFACE | SDL_FULLSCREEN);
|
||||
if (modes == nullptr) UserError("sdl: no modes available");
|
||||
|
||||
_resolutions.clear();
|
||||
|
||||
_all_modes = (SDL_ListModes(nullptr, SDL_SWSURFACE | (_fullscreen ? SDL_FULLSCREEN : 0)) == (void*)-1);
|
||||
if (modes == (void*)-1) {
|
||||
for (const auto &default_resolution : _default_resolutions) {
|
||||
if (SDL_VideoModeOK(default_resolution.width, default_resolution.height, 8, SDL_FULLSCREEN) != 0) {
|
||||
_resolutions.push_back(default_resolution);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; modes[i]; i++) {
|
||||
uint w = modes[i]->w;
|
||||
uint h = modes[i]->h;
|
||||
if (w < 640 || h < 480) continue; // reject too small resolutions
|
||||
if (std::ranges::find(_resolutions, Dimension(w, h)) != _resolutions.end()) continue;
|
||||
_resolutions.emplace_back(w, h);
|
||||
}
|
||||
if (_resolutions.empty()) UserError("No usable screen resolutions found!\n");
|
||||
SortResolutions();
|
||||
}
|
||||
}
|
||||
|
||||
static void GetAvailableVideoMode(uint *w, uint *h)
|
||||
{
|
||||
/* All modes available? */
|
||||
if (_all_modes || _resolutions.empty()) return;
|
||||
|
||||
/* Is the wanted mode among the available modes? */
|
||||
if (std::ranges::find(_resolutions, Dimension(*w, *h)) != _resolutions.end()) return;
|
||||
|
||||
/* Use the closest possible resolution */
|
||||
uint best = 0;
|
||||
uint delta = Delta(_resolutions[0].width, *w) * Delta(_resolutions[0].height, *h);
|
||||
for (uint i = 1; i != _resolutions.size(); ++i) {
|
||||
uint newdelta = Delta(_resolutions[i].width, *w) * Delta(_resolutions[i].height, *h);
|
||||
if (newdelta < delta) {
|
||||
best = i;
|
||||
delta = newdelta;
|
||||
}
|
||||
}
|
||||
*w = _resolutions[best].width;
|
||||
*h = _resolutions[best].height;
|
||||
}
|
||||
|
||||
bool VideoDriver_SDL::CreateMainSurface(uint w, uint h)
|
||||
{
|
||||
SDL_Surface *newscreen, *icon;
|
||||
int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();
|
||||
bool want_hwpalette;
|
||||
|
||||
GetAvailableVideoMode(&w, &h);
|
||||
|
||||
Debug(driver, 1, "SDL: using mode {}x{}x{}", w, h, bpp);
|
||||
|
||||
if (bpp == 0) UserError("Can't use a blitter that blits 0 bpp for normal visuals");
|
||||
|
||||
std::string icon_path = FioFindFullPath(BASESET_DIR, "openttd.32.bmp");
|
||||
if (!icon_path.empty()) {
|
||||
/* Give the application an icon */
|
||||
icon = SDL_LoadBMP(icon_path.c_str());
|
||||
if (icon != nullptr) {
|
||||
/* Get the colourkey, which will be magenta */
|
||||
uint32_t rgbmap = SDL_MapRGB(icon->format, 255, 0, 255);
|
||||
|
||||
SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
|
||||
SDL_WM_SetIcon(icon, nullptr);
|
||||
SDL_FreeSurface(icon);
|
||||
}
|
||||
}
|
||||
|
||||
if (_use_hwpalette == 2) {
|
||||
/* Default is to autodetect when to use SDL_HWPALETTE.
|
||||
* In this case, SDL_HWPALETTE is only used for 8bpp
|
||||
* blitters in fullscreen.
|
||||
*
|
||||
* When using an 8bpp blitter on a 8bpp system in
|
||||
* windowed mode with SDL_HWPALETTE, OpenTTD will claim
|
||||
* the system palette, making all other applications
|
||||
* get the wrong colours. In this case, we're better of
|
||||
* trying to approximate the colors we need using system
|
||||
* colors, using a shadow surface (see below).
|
||||
*
|
||||
* On a 32bpp system, SDL_HWPALETTE is ignored, so it
|
||||
* doesn't matter what we do.
|
||||
*
|
||||
* When using a 32bpp blitter on a 8bpp system, setting
|
||||
* SDL_HWPALETTE messes up rendering (at least on X11),
|
||||
* so we don't do that. In this case, SDL takes care of
|
||||
* color approximation using its own shadow surface
|
||||
* (which we can't force in 8bpp on 8bpp mode,
|
||||
* unfortunately).
|
||||
*/
|
||||
want_hwpalette = bpp == 8 && _fullscreen && _support8bpp == S8BPP_HARDWARE;
|
||||
} else {
|
||||
/* User specified a value manually */
|
||||
want_hwpalette = _use_hwpalette;
|
||||
}
|
||||
|
||||
if (want_hwpalette) Debug(driver, 1, "SDL: requesting hardware palette");
|
||||
|
||||
/* Free any previously allocated shadow surface */
|
||||
if (_sdl_surface != nullptr && _sdl_surface != _sdl_realscreen) SDL_FreeSurface(_sdl_surface);
|
||||
|
||||
if (_sdl_realscreen != nullptr) {
|
||||
if (_requested_hwpalette != want_hwpalette) {
|
||||
/* SDL (at least the X11 driver), reuses the
|
||||
* same window and palette settings when the bpp
|
||||
* (and a few flags) are the same. Since we need
|
||||
* to hwpalette value to change (in particular
|
||||
* when switching between fullscreen and
|
||||
* windowed), we restart the entire video
|
||||
* subsystem to force creating a new window.
|
||||
*/
|
||||
Debug(driver, 0, "SDL: Restarting SDL video subsystem, to force hwpalette change");
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
SDL_InitSubSystem(SDL_INIT_VIDEO);
|
||||
ClaimMousePointer();
|
||||
SetupKeyboard();
|
||||
}
|
||||
}
|
||||
/* Remember if we wanted a hwpalette. We can't reliably query
|
||||
* SDL for the SDL_HWPALETTE flag, since it might get set even
|
||||
* though we didn't ask for it (when SDL creates a shadow
|
||||
* surface, for example). */
|
||||
_requested_hwpalette = want_hwpalette;
|
||||
|
||||
/* DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK */
|
||||
newscreen = SDL_SetVideoMode(w, h, bpp, SDL_SWSURFACE | (want_hwpalette ? SDL_HWPALETTE : 0) | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
|
||||
if (newscreen == nullptr) {
|
||||
Debug(driver, 0, "SDL: Couldn't allocate a window to draw on");
|
||||
return false;
|
||||
}
|
||||
_sdl_realscreen = newscreen;
|
||||
|
||||
if (bpp == 8 && (_sdl_realscreen->flags & SDL_HWPALETTE) != SDL_HWPALETTE) {
|
||||
/* Using an 8bpp blitter, if we didn't get a hardware
|
||||
* palette (most likely because we didn't request one,
|
||||
* see above), we'll have to set up a shadow surface to
|
||||
* render on.
|
||||
*
|
||||
* Our palette will be applied to this shadow surface,
|
||||
* while the real screen surface will use the shared
|
||||
* system palette (which will partly contain our colors,
|
||||
* but most likely will not have enough free color cells
|
||||
* for all of our colors). SDL can use these two
|
||||
* palettes at blit time to approximate colors used in
|
||||
* the shadow surface using system colors automatically.
|
||||
*
|
||||
* Note that when using an 8bpp blitter on a 32bpp
|
||||
* system, SDL will create an internal shadow surface.
|
||||
* This shadow surface will have SDL_HWPALLETE set, so
|
||||
* we won't create a second shadow surface in this case.
|
||||
*/
|
||||
Debug(driver, 1, "SDL: using shadow surface");
|
||||
newscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, bpp, 0, 0, 0, 0);
|
||||
if (newscreen == nullptr) {
|
||||
Debug(driver, 0, "SDL: Couldn't allocate a shadow surface to draw on");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Delay drawing for this cycle; the next cycle will redraw the whole screen */
|
||||
_num_dirty_rects = 0;
|
||||
|
||||
_screen.width = newscreen->w;
|
||||
_screen.height = newscreen->h;
|
||||
_screen.pitch = newscreen->pitch / (bpp / 8);
|
||||
_screen.dst_ptr = newscreen->pixels;
|
||||
_sdl_surface = newscreen;
|
||||
|
||||
/* When in full screen, we will always have the mouse cursor
|
||||
* within the window, even though SDL does not give us the
|
||||
* appropriate event to know this. */
|
||||
if (_fullscreen) _cursor.in_window = true;
|
||||
|
||||
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
|
||||
blitter->PostResize();
|
||||
|
||||
InitPalette();
|
||||
|
||||
std::string caption = VideoDriver::GetCaption();
|
||||
SDL_WM_SetCaption(caption.c_str(), caption.c_str());
|
||||
|
||||
GameSizeChanged();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool VideoDriver_SDL::ClaimMousePointer()
|
||||
{
|
||||
SDL_ShowCursor(0);
|
||||
return true;
|
||||
}
|
||||
|
||||
struct SDLVkMapping {
|
||||
const uint16_t vk_from;
|
||||
const uint8_t vk_count;
|
||||
const uint8_t map_to;
|
||||
|
||||
constexpr SDLVkMapping(SDLKey vk_first, SDLKey vk_last, uint8_t map_first, [[maybe_unused]] uint8_t map_last)
|
||||
: vk_from(vk_first), vk_count(vk_last - vk_first + 1), map_to(map_first)
|
||||
{
|
||||
assert((vk_last - vk_first) == (map_last - map_first));
|
||||
}
|
||||
};
|
||||
|
||||
#define AS(x, z) {x, x, z, z}
|
||||
#define AM(x, y, z, w) {x, y, z, w}
|
||||
|
||||
static constexpr SDLVkMapping _vk_mapping[] = {
|
||||
/* Pageup stuff + up/down */
|
||||
AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
|
||||
AS(SDLK_UP, WKC_UP),
|
||||
AS(SDLK_DOWN, WKC_DOWN),
|
||||
AS(SDLK_LEFT, WKC_LEFT),
|
||||
AS(SDLK_RIGHT, WKC_RIGHT),
|
||||
|
||||
AS(SDLK_HOME, WKC_HOME),
|
||||
AS(SDLK_END, WKC_END),
|
||||
|
||||
AS(SDLK_INSERT, WKC_INSERT),
|
||||
AS(SDLK_DELETE, WKC_DELETE),
|
||||
|
||||
/* Map letters & digits */
|
||||
AM(SDLK_a, SDLK_z, 'A', 'Z'),
|
||||
AM(SDLK_0, SDLK_9, '0', '9'),
|
||||
|
||||
AS(SDLK_ESCAPE, WKC_ESC),
|
||||
AS(SDLK_PAUSE, WKC_PAUSE),
|
||||
AS(SDLK_BACKSPACE, WKC_BACKSPACE),
|
||||
|
||||
AS(SDLK_SPACE, WKC_SPACE),
|
||||
AS(SDLK_RETURN, WKC_RETURN),
|
||||
AS(SDLK_TAB, WKC_TAB),
|
||||
|
||||
/* Function keys */
|
||||
AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
|
||||
|
||||
/* Numeric part. */
|
||||
AM(SDLK_KP0, SDLK_KP9, '0', '9'),
|
||||
AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
|
||||
AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
|
||||
AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
|
||||
AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
|
||||
AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
|
||||
AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL),
|
||||
|
||||
/* Other non-letter keys */
|
||||
AS(SDLK_SLASH, WKC_SLASH),
|
||||
AS(SDLK_SEMICOLON, WKC_SEMICOLON),
|
||||
AS(SDLK_EQUALS, WKC_EQUALS),
|
||||
AS(SDLK_LEFTBRACKET, WKC_L_BRACKET),
|
||||
AS(SDLK_BACKSLASH, WKC_BACKSLASH),
|
||||
AS(SDLK_RIGHTBRACKET, WKC_R_BRACKET),
|
||||
|
||||
AS(SDLK_QUOTE, WKC_SINGLEQUOTE),
|
||||
AS(SDLK_COMMA, WKC_COMMA),
|
||||
AS(SDLK_MINUS, WKC_MINUS),
|
||||
AS(SDLK_PERIOD, WKC_PERIOD)
|
||||
};
|
||||
|
||||
static uint ConvertSdlKeyIntoMy(SDL_keysym *sym, char32_t *character)
|
||||
{
|
||||
uint key = 0;
|
||||
|
||||
for (const auto &map : _vk_mapping) {
|
||||
if (IsInsideBS(sym->sym, map.vk_from, map.vk_count)) {
|
||||
key = sym->sym - map.vk_from + map.map_to;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards) */
|
||||
#if defined(_WIN32)
|
||||
if (sym->scancode == 41) key = WKC_BACKQUOTE;
|
||||
#elif defined(__APPLE__)
|
||||
if (sym->scancode == 10) key = WKC_BACKQUOTE;
|
||||
#elif defined(__SVR4) && defined(__sun)
|
||||
if (sym->scancode == 60) key = WKC_BACKQUOTE;
|
||||
if (sym->scancode == 49) key = WKC_BACKSPACE;
|
||||
#elif defined(__sgi__)
|
||||
if (sym->scancode == 22) key = WKC_BACKQUOTE;
|
||||
#else
|
||||
if (sym->scancode == 49) key = WKC_BACKQUOTE;
|
||||
#endif
|
||||
|
||||
/* META are the command keys on mac */
|
||||
if (sym->mod & KMOD_META) key |= WKC_META;
|
||||
if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
|
||||
if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
|
||||
if (sym->mod & KMOD_ALT) key |= WKC_ALT;
|
||||
|
||||
*character = sym->unicode;
|
||||
return key;
|
||||
}
|
||||
|
||||
bool VideoDriver_SDL::PollEvent()
|
||||
{
|
||||
SDL_Event ev;
|
||||
|
||||
if (!SDL_PollEvent(&ev)) return false;
|
||||
|
||||
switch (ev.type) {
|
||||
case SDL_MOUSEMOTION: {
|
||||
int32_t x = ev.motion.x;
|
||||
int32_t y = ev.motion.y;
|
||||
|
||||
if (_cursor.fix_at) {
|
||||
/* Get all queued mouse events now in case we have to warp the cursor. In the
|
||||
* end, we only care about the current mouse position and not bygone events. */
|
||||
while (SDL_PeepEvents(&ev, 1, SDL_GETEVENT, SDL_MOUSEMOTION)) {
|
||||
x = ev.motion.x;
|
||||
y = ev.motion.y;
|
||||
}
|
||||
}
|
||||
|
||||
if (_cursor.UpdateCursorPosition(x, y)) {
|
||||
SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
|
||||
}
|
||||
HandleMouseEvents();
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
if (_rightclick_emulate && SDL_GetModState() & KMOD_CTRL) {
|
||||
ev.button.button = SDL_BUTTON_RIGHT;
|
||||
}
|
||||
|
||||
switch (ev.button.button) {
|
||||
case SDL_BUTTON_LEFT:
|
||||
_left_button_down = true;
|
||||
break;
|
||||
|
||||
case SDL_BUTTON_RIGHT:
|
||||
_right_button_down = true;
|
||||
_right_button_clicked = true;
|
||||
break;
|
||||
|
||||
case SDL_BUTTON_WHEELUP: _cursor.wheel--; break;
|
||||
case SDL_BUTTON_WHEELDOWN: _cursor.wheel++; break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
HandleMouseEvents();
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
if (_rightclick_emulate) {
|
||||
_right_button_down = false;
|
||||
_left_button_down = false;
|
||||
_left_button_clicked = false;
|
||||
} else if (ev.button.button == SDL_BUTTON_LEFT) {
|
||||
_left_button_down = false;
|
||||
_left_button_clicked = false;
|
||||
} else if (ev.button.button == SDL_BUTTON_RIGHT) {
|
||||
_right_button_down = false;
|
||||
}
|
||||
HandleMouseEvents();
|
||||
break;
|
||||
|
||||
case SDL_ACTIVEEVENT:
|
||||
if (!(ev.active.state & SDL_APPMOUSEFOCUS)) break;
|
||||
|
||||
if (ev.active.gain) { // mouse entered the window, enable cursor
|
||||
_cursor.in_window = true;
|
||||
} else {
|
||||
UndrawMouseCursor(); // mouse left the window, undraw cursor
|
||||
_cursor.in_window = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_QUIT:
|
||||
HandleExitGameRequest();
|
||||
break;
|
||||
|
||||
case SDL_KEYDOWN: // Toggle full-screen on ALT + ENTER/F
|
||||
if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
|
||||
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
|
||||
ToggleFullScreen(!_fullscreen);
|
||||
} else {
|
||||
char32_t character;
|
||||
uint keycode = ConvertSdlKeyIntoMy(&ev.key.keysym, &character);
|
||||
HandleKeypress(keycode, character);
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_VIDEORESIZE: {
|
||||
int w = std::max(ev.resize.w, 64);
|
||||
int h = std::max(ev.resize.h, 64);
|
||||
CreateMainSurface(w, h);
|
||||
break;
|
||||
}
|
||||
case SDL_VIDEOEXPOSE: {
|
||||
/* Force a redraw of the entire screen. Note
|
||||
* that SDL 1.2 seems to do this automatically
|
||||
* in most cases, but 1.3 / 2.0 does not. */
|
||||
_num_dirty_rects = MAX_DIRTY_RECTS + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::optional<std::string_view> VideoDriver_SDL::Start(const StringList ¶m)
|
||||
{
|
||||
char buf[30];
|
||||
_use_hwpalette = GetDriverParamInt(param, "hw_palette", 2);
|
||||
|
||||
/* Just on the offchance the audio subsystem started before the video system,
|
||||
* check whether any part of SDL has been initialised before getting here.
|
||||
* Slightly duplicated with sound/sdl_s.cpp */
|
||||
int ret_code = 0;
|
||||
if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
|
||||
ret_code = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
|
||||
} else if (SDL_WasInit(SDL_INIT_VIDEO) == 0) {
|
||||
ret_code = SDL_InitSubSystem(SDL_INIT_VIDEO);
|
||||
}
|
||||
if (ret_code < 0) return SDL_GetError();
|
||||
|
||||
this->UpdateAutoResolution();
|
||||
|
||||
GetVideoModes();
|
||||
if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height)) {
|
||||
return SDL_GetError();
|
||||
}
|
||||
|
||||
SDL_VideoDriverName(buf, sizeof buf);
|
||||
Debug(driver, 1, "SDL: using driver '{}'", buf);
|
||||
|
||||
MarkWholeScreenDirty();
|
||||
SetupKeyboard();
|
||||
|
||||
this->is_game_threaded = !GetDriverParamBool(param, "no_threads") && !GetDriverParamBool(param, "no_thread");
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
void VideoDriver_SDL::SetupKeyboard()
|
||||
{
|
||||
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
||||
SDL_EnableUNICODE(1);
|
||||
}
|
||||
|
||||
void VideoDriver_SDL::Stop()
|
||||
{
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
if (SDL_WasInit(SDL_INIT_EVERYTHING) == 0) {
|
||||
SDL_Quit(); // If there's nothing left, quit SDL
|
||||
}
|
||||
}
|
||||
|
||||
void VideoDriver_SDL::InputLoop()
|
||||
{
|
||||
uint32_t mod = SDL_GetModState();
|
||||
int numkeys;
|
||||
Uint8 *keys = SDL_GetKeyState(&numkeys);
|
||||
|
||||
bool old_ctrl_pressed = _ctrl_pressed;
|
||||
|
||||
_ctrl_pressed = !!(mod & KMOD_CTRL);
|
||||
_shift_pressed = !!(mod & KMOD_SHIFT);
|
||||
|
||||
/* Speedup when pressing tab, except when using ALT+TAB
|
||||
* to switch to another application. */
|
||||
this->fast_forward_key_pressed = keys[SDLK_TAB] && (mod & KMOD_ALT) == 0;
|
||||
|
||||
/* Determine which directional keys are down. */
|
||||
_dirkeys =
|
||||
(keys[SDLK_LEFT] ? 1 : 0) |
|
||||
(keys[SDLK_UP] ? 2 : 0) |
|
||||
(keys[SDLK_RIGHT] ? 4 : 0) |
|
||||
(keys[SDLK_DOWN] ? 8 : 0);
|
||||
|
||||
if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
|
||||
}
|
||||
|
||||
void VideoDriver_SDL::MainLoop()
|
||||
{
|
||||
this->StartGameThread();
|
||||
|
||||
for (;;) {
|
||||
if (_exit_game) break;
|
||||
|
||||
this->Tick();
|
||||
this->SleepTillNextTick();
|
||||
}
|
||||
|
||||
this->StopGameThread();
|
||||
}
|
||||
|
||||
bool VideoDriver_SDL::ChangeResolution(int w, int h)
|
||||
{
|
||||
return CreateMainSurface(w, h);
|
||||
}
|
||||
|
||||
bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
|
||||
{
|
||||
_fullscreen = fullscreen;
|
||||
GetVideoModes(); // get the list of available video modes
|
||||
bool ret = !_resolutions.empty() && CreateMainSurface(_cur_resolution.width, _cur_resolution.height);
|
||||
|
||||
if (!ret) {
|
||||
/* switching resolution failed, put back full_screen to original status */
|
||||
_fullscreen ^= true;
|
||||
}
|
||||
|
||||
InvalidateWindowClassesData(WC_GAME_OPTIONS, 3);
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool VideoDriver_SDL::AfterBlitterChange()
|
||||
{
|
||||
return CreateMainSurface(_screen.width, _screen.height);
|
||||
}
|
||||
|
||||
#endif /* WITH_SDL */
|
||||
@@ -1,54 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file sdl_v.h Base of the SDL video driver. */
|
||||
|
||||
#ifndef VIDEO_SDL_H
|
||||
#define VIDEO_SDL_H
|
||||
|
||||
#include "video_driver.hpp"
|
||||
|
||||
/** The SDL video driver. */
|
||||
class VideoDriver_SDL : public VideoDriver {
|
||||
public:
|
||||
std::optional<std::string_view> Start(const StringList ¶m) override;
|
||||
|
||||
void Stop() override;
|
||||
|
||||
void MakeDirty(int left, int top, int width, int height) override;
|
||||
|
||||
void MainLoop() override;
|
||||
|
||||
bool ChangeResolution(int w, int h) override;
|
||||
|
||||
bool ToggleFullscreen(bool fullscreen) override;
|
||||
|
||||
bool AfterBlitterChange() override;
|
||||
|
||||
bool ClaimMousePointer() override;
|
||||
|
||||
std::string_view GetName() const override { return "sdl"; }
|
||||
|
||||
protected:
|
||||
void InputLoop() override;
|
||||
void Paint() override;
|
||||
void CheckPaletteAnim() override;
|
||||
bool PollEvent() override;
|
||||
|
||||
private:
|
||||
bool CreateMainSurface(uint w, uint h);
|
||||
void SetupKeyboard();
|
||||
};
|
||||
|
||||
/** Factory for the SDL video driver. */
|
||||
class FVideoDriver_SDL : public DriverFactoryBase {
|
||||
public:
|
||||
FVideoDriver_SDL() : DriverFactoryBase(Driver::DT_VIDEO, 5, "sdl", "SDL Video Driver") {}
|
||||
Driver *CreateInstance() const override { return new VideoDriver_SDL(); }
|
||||
};
|
||||
|
||||
#endif /* VIDEO_SDL_H */
|
||||
Reference in New Issue
Block a user