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Codechange: do not implicitly convert during assignment to StrongType
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@@ -100,7 +100,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
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_pause_mode = PM_UNPAUSED;
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_game_speed = 100;
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TimerGameTick::counter = 0;
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_cur_tileloop_tile = 1;
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_cur_tileloop_tile = TileIndex{1};
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_thd.redsq = INVALID_TILE;
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if (reset_settings) MakeNewgameSettingsLive();
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