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Codechange: do not implicitly convert during assignment to StrongType

This commit is contained in:
Rubidium
2025-01-01 18:50:57 +01:00
committed by rubidium42
parent 448d6ede4a
commit c0df898ac5
25 changed files with 57 additions and 58 deletions

View File

@@ -100,7 +100,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
_pause_mode = PM_UNPAUSED;
_game_speed = 100;
TimerGameTick::counter = 0;
_cur_tileloop_tile = 1;
_cur_tileloop_tile = TileIndex{1};
_thd.redsq = INVALID_TILE;
if (reset_settings) MakeNewgameSettingsLive();