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Codechange: do not implicitly convert during assignment to StrongType
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@@ -3076,7 +3076,7 @@ static IntervalTimer<TimerGameEconomy> _economy_industries_monthly({TimerGameEco
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void InitializeIndustries()
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{
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Industry::industries = {};
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_industry_sound_tile = 0;
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_industry_sound_tile = TileIndex{};
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_industry_builder.Reset();
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}
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