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mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-16 08:52:40 +01:00

Codechange: Add ZoomLevels bit set.

This commit is contained in:
frosch
2025-05-03 18:40:11 +02:00
committed by frosch
parent 48d09af039
commit bbfda39ac3
7 changed files with 55 additions and 46 deletions

View File

@@ -333,13 +333,13 @@ static bool PadSingleSprite(SpriteLoader::Sprite *sprite, ZoomLevel zoom, uint p
return true;
}
static bool PadSprites(SpriteLoader::SpriteCollection &sprite, uint8_t sprite_avail, SpriteEncoder *encoder)
static bool PadSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels sprite_avail, SpriteEncoder *encoder)
{
/* Get minimum top left corner coordinates. */
int min_xoffs = INT32_MAX;
int min_yoffs = INT32_MAX;
for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
if (HasBit(sprite_avail, zoom)) {
if (sprite_avail.Test(zoom)) {
min_xoffs = std::min(min_xoffs, ScaleByZoom(sprite[zoom].x_offs, zoom));
min_yoffs = std::min(min_yoffs, ScaleByZoom(sprite[zoom].y_offs, zoom));
}
@@ -349,7 +349,7 @@ static bool PadSprites(SpriteLoader::SpriteCollection &sprite, uint8_t sprite_av
int max_width = INT32_MIN;
int max_height = INT32_MIN;
for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
if (HasBit(sprite_avail, zoom)) {
if (sprite_avail.Test(zoom)) {
max_width = std::max(max_width, ScaleByZoom(sprite[zoom].width + sprite[zoom].x_offs - UnScaleByZoom(min_xoffs, zoom), zoom));
max_height = std::max(max_height, ScaleByZoom(sprite[zoom].height + sprite[zoom].y_offs - UnScaleByZoom(min_yoffs, zoom), zoom));
}
@@ -364,7 +364,7 @@ static bool PadSprites(SpriteLoader::SpriteCollection &sprite, uint8_t sprite_av
/* Pad sprites where needed. */
for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
if (HasBit(sprite_avail, zoom)) {
if (sprite_avail.Test(zoom)) {
auto &cur_sprite = sprite[zoom];
/* Scaling the sprite dimensions in the blitter is done with rounding up,
* so a negative padding here is not an error. */
@@ -382,13 +382,18 @@ static bool PadSprites(SpriteLoader::SpriteCollection &sprite, uint8_t sprite_av
return true;
}
static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, uint8_t sprite_avail, SpriteEncoder *encoder)
static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, ZoomLevels sprite_avail, SpriteEncoder *encoder)
{
/* Create a fully zoomed image if it does not exist */
ZoomLevel first_avail = static_cast<ZoomLevel>(FindFirstBit(sprite_avail));
if (first_avail != ZOOM_LVL_MIN) {
if (!ResizeSpriteIn(sprite, first_avail, ZOOM_LVL_MIN)) return false;
SetBit(sprite_avail, ZOOM_LVL_MIN);
ZoomLevel first_avail;
for (ZoomLevel zoom = ZOOM_LVL_MIN; zoom <= ZOOM_LVL_MAX; ++zoom) {
if (!sprite_avail.Test(zoom)) continue;
first_avail = zoom;
if (zoom != ZOOM_LVL_MIN) {
if (!ResizeSpriteIn(sprite, zoom, ZOOM_LVL_MIN)) return false;
sprite_avail.Set(ZOOM_LVL_MIN);
}
break;
}
/* Pad sprites to make sizes match. */
@@ -398,7 +403,7 @@ static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, uint8_t sprite
for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
if (zoom == ZOOM_LVL_MIN) continue;
if (HasBit(sprite_avail, zoom)) {
if (sprite_avail.Test(zoom)) {
/* Check that size and offsets match the fully zoomed image. */
[[maybe_unused]] const auto &root_sprite = sprite[ZOOM_LVL_MIN];
[[maybe_unused]] const auto &dest_sprite = sprite[zoom];
@@ -406,10 +411,10 @@ static bool ResizeSprites(SpriteLoader::SpriteCollection &sprite, uint8_t sprite
assert(dest_sprite.height == UnScaleByZoom(root_sprite.height, zoom));
assert(dest_sprite.x_offs == UnScaleByZoom(root_sprite.x_offs, zoom));
assert(dest_sprite.y_offs == UnScaleByZoom(root_sprite.y_offs, zoom));
} else {
/* Zoom level is not available, or unusable, so create it */
ResizeSpriteOut(sprite, zoom);
}
/* Zoom level is not available, or unusable, so create it */
if (!HasBit(sprite_avail, zoom)) ResizeSpriteOut(sprite, zoom);
}
/* Upscale to desired sprite_min_zoom if provided sprite only had zoomed in versions. */
@@ -482,25 +487,25 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
Debug(sprite, 9, "Load sprite {}", id);
SpriteLoader::SpriteCollection sprite;
uint8_t sprite_avail = 0;
uint8_t avail_8bpp = 0;
uint8_t avail_32bpp = 0;
ZoomLevels sprite_avail;
ZoomLevels avail_8bpp;
ZoomLevels avail_32bpp;
SpriteLoaderGrf sprite_loader(file.GetContainerVersion());
if (sprite_type != SpriteType::MapGen && encoder->Is32BppSupported()) {
/* Try for 32bpp sprites first. */
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, true, sc->control_flags, avail_8bpp, avail_32bpp);
}
if (sprite_avail == 0) {
if (sprite_avail.None()) {
sprite_avail = sprite_loader.LoadSprite(sprite, file, file_pos, sprite_type, false, sc->control_flags, avail_8bpp, avail_32bpp);
if (sprite_type == SpriteType::Normal && avail_32bpp != 0 && !encoder->Is32BppSupported() && sprite_avail == 0) {
if (sprite_type == SpriteType::Normal && avail_32bpp.Any() && !encoder->Is32BppSupported() && sprite_avail.None()) {
/* No 8bpp available, try converting from 32bpp. */
SpriteLoaderMakeIndexed make_indexed(sprite_loader);
sprite_avail = make_indexed.LoadSprite(sprite, file, file_pos, sprite_type, true, sc->control_flags, sprite_avail, avail_32bpp);
}
}
if (sprite_avail == 0) {
if (sprite_avail.None()) {
if (sprite_type == SpriteType::MapGen) return nullptr;
if (id == SPR_IMG_QUERY) UserError("Okay... something went horribly wrong. I couldn't load the fallback sprite. What should I do?");
return (void*)GetRawSprite(SPR_IMG_QUERY, SpriteType::Normal, &allocator, encoder);