1
0
mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-17 09:22:42 +01:00

(svn r13688) [0.6] -Backport from trunk:

- Fix: If the first bridge can not be build for a given length, then none of the other bridges can. Effectively meaning that if someone replaces the first bridge with a bridge that can be only 3 tiles longs then only other bridges that can be 3 tiles long will be buildable, but only if they are 3 tiles long [FS#2100] (r13611)
- Fix: [OSX] 10.5 failed to switch to fullscreen (r13584)
- Fix: Properly count number of non-north housetiles [FS#2083] (r13518)
- Fix: Drawing of zoomed out partial sprites could cause deadlocks or crashes (r13502)
This commit is contained in:
rubidium
2008-07-09 19:20:50 +00:00
parent a68eee5f31
commit b95eb99c55
5 changed files with 37 additions and 24 deletions

View File

@@ -1614,7 +1614,7 @@ HouseZonesBits GetTownRadiusGroup(const Town* t, TileIndex tile)
* @param random_bits required for newgrf houses
* @pre house can be built here
*/
static inline void ClearMakeHouseTile(TileIndex tile, TownID tid, byte counter, byte stage, HouseID type, byte random_bits)
static inline void ClearMakeHouseTile(TileIndex tile, Town *t, byte counter, byte stage, HouseID type, byte random_bits)
{
#if !defined(NDEBUG) || defined(WITH_ASSERT)
CommandCost cc =
@@ -1624,7 +1624,8 @@ static inline void ClearMakeHouseTile(TileIndex tile, TownID tid, byte counter,
assert(CmdSucceeded(cc));
MakeHouseTile(tile, tid, counter, stage, type, random_bits);
IncreaseBuildingCount(t, type);
MakeHouseTile(tile, t->index, counter, stage, type, random_bits);
}
@@ -1638,14 +1639,14 @@ static inline void ClearMakeHouseTile(TileIndex tile, TownID tid, byte counter,
* @param random_bits required for newgrf houses
* @pre house can be built here
*/
static void MakeTownHouse(TileIndex t, TownID tid, byte counter, byte stage, HouseID type, byte random_bits)
static void MakeTownHouse(TileIndex t, Town *town, byte counter, byte stage, HouseID type, byte random_bits)
{
BuildingFlags size = GetHouseSpecs(type)->building_flags;
ClearMakeHouseTile(t, tid, counter, stage, type, random_bits);
if (size & BUILDING_2_TILES_Y) ClearMakeHouseTile(t + TileDiffXY(0, 1), tid, counter, stage, ++type, random_bits);
if (size & BUILDING_2_TILES_X) ClearMakeHouseTile(t + TileDiffXY(1, 0), tid, counter, stage, ++type, random_bits);
if (size & BUILDING_HAS_4_TILES) ClearMakeHouseTile(t + TileDiffXY(1, 1), tid, counter, stage, ++type, random_bits);
ClearMakeHouseTile(t, town, counter, stage, type, random_bits);
if (size & BUILDING_2_TILES_Y) ClearMakeHouseTile(t + TileDiffXY(0, 1), town, counter, stage, ++type, random_bits);
if (size & BUILDING_2_TILES_X) ClearMakeHouseTile(t + TileDiffXY(1, 0), town, counter, stage, ++type, random_bits);
if (size & BUILDING_HAS_4_TILES) ClearMakeHouseTile(t + TileDiffXY(1, 1), town, counter, stage, ++type, random_bits);
}
@@ -1938,7 +1939,6 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
/* build the house */
t->num_houses++;
IncreaseBuildingCount(t, house);
/* Special houses that there can be only one of. */
t->flags12 |= oneof;
@@ -1959,7 +1959,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
}
}
MakeTownHouse(tile, t->index, construction_counter, construction_stage, house, Random());
MakeTownHouse(tile, t, construction_counter, construction_stage, house, Random());
return true;
}
@@ -1968,9 +1968,10 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
}
static void DoClearTownHouseHelper(TileIndex tile)
static void DoClearTownHouseHelper(TileIndex tile, Town *t, HouseID house)
{
assert(IsTileType(tile, MP_HOUSE));
DecreaseBuildingCount(t, house);
DoClearSquare(tile);
DeleteAnimatedTile(tile);
}
@@ -2021,7 +2022,6 @@ void ClearTownHouse(Town *t, TileIndex tile)
}
t->num_houses--;
DecreaseBuildingCount(t, house);
/* Clear flags for houses that only may exist once/town. */
if (hs->building_flags & BUILDING_IS_CHURCH) {
@@ -2032,10 +2032,10 @@ void ClearTownHouse(Town *t, TileIndex tile)
/* Do the actual clearing of tiles */
eflags = hs->building_flags;
DoClearTownHouseHelper(tile);
if (eflags & BUILDING_2_TILES_X) DoClearTownHouseHelper(tile + TileDiffXY(1, 0));
if (eflags & BUILDING_2_TILES_Y) DoClearTownHouseHelper(tile + TileDiffXY(0, 1));
if (eflags & BUILDING_HAS_4_TILES) DoClearTownHouseHelper(tile + TileDiffXY(1, 1));
DoClearTownHouseHelper(tile, t, house);
if (eflags & BUILDING_2_TILES_Y) DoClearTownHouseHelper(tile + TileDiffXY(0, 1), t, ++house);
if (eflags & BUILDING_2_TILES_X) DoClearTownHouseHelper(tile + TileDiffXY(1, 0), t, ++house);
if (eflags & BUILDING_HAS_4_TILES) DoClearTownHouseHelper(tile + TileDiffXY(1, 1), t, ++house);
}
static bool IsUniqueTownName(const char *name)