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Change: Draw info headers as shade of window colour instead of pixel colour. (#14123)
Use the normal or lightest colour gradient to pick a suitable colour, instead of an arbitrary pixel colour. (Except for the NewGRF window's info panel, this happens to be the same colour.)
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@@ -535,8 +535,8 @@ public:
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Rect tr = r.Shrink(WidgetDimensions::scaled.frametext);
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tr.top += HEADER_HEIGHT;
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/* Create the nice grayish rectangle at the details top */
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GfxFillRect(r.WithHeight(HEADER_HEIGHT).Shrink(WidgetDimensions::scaled.bevel.left, WidgetDimensions::scaled.bevel.top, WidgetDimensions::scaled.bevel.right, 0), PC_GREY);
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/* Create the nice lighter rectangle at the details top */
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GfxFillRect(r.WithHeight(HEADER_HEIGHT).Shrink(WidgetDimensions::scaled.bevel.left, WidgetDimensions::scaled.bevel.top, WidgetDimensions::scaled.bevel.right, 0), GetColourGradient(COLOUR_GREY, SHADE_LIGHTEST));
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DrawString(hr.left, hr.right, hr.top, STR_SAVELOAD_DETAIL_CAPTION, TC_FROMSTRING, SA_HOR_CENTER);
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if (this->selected == nullptr) return;
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