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mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-23 04:04:09 +01:00

Codechange: Turn custom vehicle spritenums into enum, and use them consistently. (#14022)

This commit is contained in:
frosch
2025-04-18 15:19:28 +02:00
committed by GitHub
parent 2c59838acb
commit b862d4937f
12 changed files with 39 additions and 28 deletions

View File

@@ -175,7 +175,7 @@ void Aircraft::GetImage(Direction direction, EngineImageType image_type, Vehicle
{
uint8_t spritenum = this->spritenum;
if (is_custom_sprite(spritenum)) {
if (IsCustomVehicleSpriteNum(spritenum)) {
GetCustomVehicleSprite(this, direction, image_type, result);
if (result->IsValid()) return;
@@ -191,7 +191,7 @@ void GetRotorImage(const Aircraft *v, EngineImageType image_type, VehicleSpriteS
assert(v->subtype == AIR_HELICOPTER);
const Aircraft *w = v->Next()->Next();
if (is_custom_sprite(v->spritenum)) {
if (IsCustomVehicleSpriteNum(v->spritenum)) {
GetCustomRotorSprite(v, image_type, result);
if (result->IsValid()) return;
}
@@ -205,7 +205,7 @@ static void GetAircraftIcon(EngineID engine, EngineImageType image_type, Vehicle
const Engine *e = Engine::Get(engine);
uint8_t spritenum = e->u.air.image_index;
if (is_custom_sprite(spritenum)) {
if (IsCustomVehicleSpriteNum(spritenum)) {
GetCustomVehicleIcon(engine, DIR_W, image_type, result);
if (result->IsValid()) return;