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Codechange: Rename _ignore_restrictions to _ignore_industry_restrictions.

This commit is contained in:
frosch
2025-04-09 20:10:46 +02:00
committed by frosch
parent c9c9973884
commit b0d678e375
2 changed files with 8 additions and 12 deletions

View File

@@ -56,7 +56,7 @@
#include "safeguards.h"
bool _ignore_restrictions;
bool _ignore_industry_restrictions;
std::bitset<NUM_INDUSTRYTYPES> _displayed_industries; ///< Communication from the industry chain window to the smallmap window about what industries to display.
/** Cargo suffix type (for which window is it requested) */
@@ -722,15 +722,11 @@ public:
return;
}
Backup<CompanyID> cur_company(_current_company, OWNER_NONE);
Backup<bool> old_generating_world(_generating_world, true);
_ignore_restrictions = true;
AutoRestoreBackup backup_cur_company(_current_company, OWNER_NONE);
AutoRestoreBackup backup_generating_world(_generating_world, true);
AutoRestoreBackup backup_ignore_industry_restritions(_ignore_industry_restrictions, true);
Command<CMD_BUILD_INDUSTRY>::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, &CcBuildIndustry, tile, this->selected_type, layout_index, false, seed);
cur_company.Restore();
old_generating_world.Restore();
_ignore_restrictions = false;
} else {
success = Command<CMD_BUILD_INDUSTRY>::Post(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY, tile, this->selected_type, layout_index, false, seed);
}