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Codechange: Rename _ignore_restrictions to _ignore_industry_restrictions.
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@@ -1321,7 +1321,7 @@ static CommandCost CheckNewIndustry_OilRefinery(TileIndex tile)
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return CommandCost(STR_ERROR_CAN_ONLY_BE_POSITIONED);
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}
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extern bool _ignore_restrictions;
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extern bool _ignore_industry_restrictions;
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/**
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* Check the conditions of #CHECK_OIL_RIG (Industries at sea should be positioned near edge of the map).
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@@ -1330,7 +1330,7 @@ extern bool _ignore_restrictions;
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*/
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static CommandCost CheckNewIndustry_OilRig(TileIndex tile)
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{
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if (_game_mode == GM_EDITOR && _ignore_restrictions) return CommandCost();
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if (_game_mode == GM_EDITOR && _ignore_industry_restrictions) return CommandCost();
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if (TileHeight(tile) == 0 &&
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CheckScaledDistanceFromEdge(TileAddXY(tile, 1, 1), _settings_game.game_creation.oil_refinery_limit)) return CommandCost();
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@@ -1566,7 +1566,7 @@ static CommandCost CheckIfIndustryTileSlopes(TileIndex tile, const IndustryTileL
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/* It is almost impossible to have a fully flat land in TG, so what we
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* do is that we check if we can make the land flat later on. See
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* CheckIfCanLevelIndustryPlatform(). */
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if (!refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions)) {
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if (!refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_industry_restrictions)) {
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return CommandCost();
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}
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return CommandCost(STR_ERROR_SITE_UNSUITABLE);
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@@ -2023,7 +2023,7 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
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if (ret.Failed()) return ret;
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if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
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!_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DoCommandFlag::NoWater, layout)) {
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!_ignore_industry_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DoCommandFlag::NoWater, layout)) {
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return CommandCost(STR_ERROR_SITE_UNSUITABLE);
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}
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