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https://github.com/OpenTTD/OpenTTD
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Revert: "Change: Support side-by-side fallback FontCaches instead of hierarchical. (#13303)"
This reverts commit 1829f7926d.
This commit is contained in:
committed by
Peter Nelson
parent
973514adc3
commit
b03347f00c
19
src/gfx.cpp
19
src/gfx.cpp
@@ -536,7 +536,7 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
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* another size would be chosen it won't have truncated too little for
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* the truncation dots.
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*/
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truncation_layout.emplace(GetEllipsis(), INT32_MAX, line.GetVisualRun(0).GetFont().GetFontCache().GetSize());
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truncation_layout.emplace(GetEllipsis(), INT32_MAX, line.GetVisualRun(0).GetFont()->fc->GetSize());
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truncation_width = truncation_layout->GetBounds().width;
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/* Is there enough space even for an ellipsis? */
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@@ -592,15 +592,15 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
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const ParagraphLayouter::VisualRun &run = line.GetVisualRun(run_index);
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const auto &glyphs = run.GetGlyphs();
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const auto &positions = run.GetPositions();
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const Font &f = run.GetFont();
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const Font *f = run.GetFont();
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FontCache &fc = f.GetFontCache();
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TextColour colour = f.colour;
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FontCache *fc = f->fc;
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TextColour colour = f->colour;
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if (colour == TC_INVALID || HasFlag(initial_colour, TC_FORCED)) colour = initial_colour;
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bool colour_has_shadow = (colour & TC_NO_SHADE) == 0 && colour != TC_BLACK;
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/* Update the last colour for the truncation ellipsis. */
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last_colour = colour;
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if (do_shadow && (!fc.GetDrawGlyphShadow() || !colour_has_shadow)) continue;
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if (do_shadow && (!fc->GetDrawGlyphShadow() || !colour_has_shadow)) continue;
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SetColourRemap(do_shadow ? TC_BLACK : colour);
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for (int i = 0; i < run.GetGlyphCount(); i++) {
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@@ -615,10 +615,13 @@ static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left,
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/* Truncated away. */
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if (truncation && (begin_x < min_x || end_x > max_x)) continue;
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/* Outside the clipping area. */
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if (begin_x > dpi_right || end_x < dpi_left) continue;
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const Sprite *sprite = fc.GetGlyph(glyph);
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const Sprite *sprite = fc->GetGlyph(glyph);
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/* Check clipping (the "+ 1" is for the shadow). */
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if (begin_x + sprite->x_offs > dpi_right || begin_x + sprite->x_offs + sprite->width /* - 1 + 1 */ < dpi_left) continue;
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if (do_shadow && (glyph & SPRITE_GLYPH) != 0) continue;
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GfxMainBlitter(sprite, begin_x + (do_shadow ? shadow_offset : 0), top + (do_shadow ? shadow_offset : 0), BlitterMode::ColourRemap);
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}
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}
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