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Cleanup: remove UI for changing the password

This commit is contained in:
Rubidium
2024-03-23 19:36:09 +01:00
committed by rubidium42
parent 9dc1fdc385
commit a9318cf653
16 changed files with 1 additions and 300 deletions

View File

@@ -1667,16 +1667,6 @@ bool NetworkServerChangeClientName(ClientID client_id, const std::string &new_na
return true;
}
/**
* Set/Reset a company password on the server end.
* @param company_id ID of the company the password should be changed for.
* @param password The new password.
* @param already_hashed Is the given password already hashed?
*/
void NetworkServerSetCompanyPassword([[maybe_unused]] CompanyID company_id, [[maybe_unused]] const std::string &password, [[maybe_unused]] bool already_hashed)
{
}
/**
* Handle the command-queue of a socket.
* @param cs The socket to handle the queue for.
@@ -1983,20 +1973,6 @@ void NetworkServerUpdateGameInfo()
if (_network_server) FillStaticNetworkServerGameInfo();
}
/**
* Tell that a particular company is (not) passworded.
* @param company_id The company that got/removed the password.
* @param passworded Whether the password was received or removed.
*/
void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded)
{
if (NetworkCompanyIsPassworded(company_id) == passworded) return;
SetWindowClassesDirty(WC_COMPANY);
NetworkAdminCompanyUpdate(Company::GetIfValid(company_id));
}
/**
* Handle the tid-bits of moving a client from one company to another.
* @param client_id id of the client we want to move.