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Codechange: Make SpriteCacheCtrlFlags an enum bit set. (#14462)
Due to header dependencies, this requires types to split from the spritecache header.
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@@ -535,7 +535,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
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struct GrfSpriteOffset {
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size_t file_pos;
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uint8_t control_flags;
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SpriteCacheCtrlFlags control_flags{};
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};
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/** Map from sprite numbers to position in the GRF file. */
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@@ -565,7 +565,7 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
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size_t old_pos = file.GetPos();
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file.SeekTo(data_offset, SEEK_CUR);
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GrfSpriteOffset offset = { 0, 0 };
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GrfSpriteOffset offset{0};
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/* Loop over all sprite section entries and store the file
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* offset for each newly encountered ID. */
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@@ -574,7 +574,6 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
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if (id != prev_id) {
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_grf_sprite_offsets[prev_id] = offset;
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offset.file_pos = file.GetPos() - 4;
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offset.control_flags = 0;
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}
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prev_id = id;
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uint length = file.ReadDword();
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@@ -585,11 +584,11 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
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uint8_t zoom = file.ReadByte();
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length--;
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if (colour.Any() && zoom == 0) { // ZoomLevel::Normal (normal zoom)
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SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL);
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SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
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offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin1x32bpp : SpriteCacheCtrlFlag::AllowZoomMin1xPal);
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offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal);
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}
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if (colour.Any() && zoom == 2) { // ZoomLevel::In2x (2x zoomed in)
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SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
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offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal);
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}
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}
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}
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@@ -621,7 +620,7 @@ bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id)
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uint8_t grf_type = file.ReadByte();
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SpriteType type;
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uint8_t control_flags = 0;
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SpriteCacheCtrlFlags control_flags;
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if (grf_type == 0xFF) {
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/* Some NewGRF files have "empty" pseudo-sprites which are 1
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* byte long. Catch these so the sprites won't be displayed. */
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