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mirror of https://github.com/OpenTTD/OpenTTD synced 2026-01-24 20:54:08 +01:00

Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

View File

@@ -33,10 +33,10 @@ static inline OldChunkType GetOldChunkType(OldChunkType type) {return (OldCh
static inline OldChunkType GetOldChunkVarType(OldChunkType type) {return (OldChunkType)(GB(type, 8, 8) << 8);}
static inline OldChunkType GetOldChunkFileType(OldChunkType type) {return (OldChunkType)(GB(type, 16, 8) << 16);}
static inline byte CalcOldVarLen(OldChunkType type)
static inline uint8_t CalcOldVarLen(OldChunkType type)
{
static const byte type_mem_size[] = {0, 1, 1, 2, 2, 4, 4, 8};
byte length = GB(type, 8, 8);
static const uint8_t type_mem_size[] = {0, 1, 1, 2, 2, 4, 4, 8};
uint8_t length = GB(type, 8, 8);
assert(length != 0 && length < lengthof(type_mem_size));
return type_mem_size[length];
}
@@ -46,7 +46,7 @@ static inline byte CalcOldVarLen(OldChunkType type)
* Reads a byte from a file (do not call yourself, use ReadByte())
*
*/
static byte ReadByteFromFile(LoadgameState *ls)
static uint8_t ReadByteFromFile(LoadgameState *ls)
{
/* To avoid slow reads, we read BUFFER_SIZE of bytes per time
and just return a byte per time */
@@ -73,7 +73,7 @@ static byte ReadByteFromFile(LoadgameState *ls)
* Reads a byte from the buffer and decompress if needed
*
*/
byte ReadByte(LoadgameState *ls)
uint8_t ReadByte(LoadgameState *ls)
{
/* Old savegames have a nice compression algorithm (RLE)
which means that we have a chunk, which starts with a length
@@ -116,8 +116,8 @@ bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
continue;
}
byte *ptr = (byte*)chunk->ptr;
if (chunk->type & OC_DEREFERENCE_POINTER) ptr = *(byte**)ptr;
uint8_t *ptr = (uint8_t*)chunk->ptr;
if (chunk->type & OC_DEREFERENCE_POINTER) ptr = *(uint8_t**)ptr;
for (uint i = 0; i < chunk->amount; i++) {
/* Handle simple types */
@@ -155,7 +155,7 @@ bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
if (base == nullptr && chunk->ptr == nullptr) continue;
/* Chunk refers to a struct member, get address in base. */
if (chunk->ptr == nullptr) ptr = (byte *)chunk->offset(base);
if (chunk->ptr == nullptr) ptr = (uint8_t *)chunk->offset(base);
/* Write the data */
switch (GetOldChunkVarType(chunk->type)) {