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Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

View File

@@ -136,7 +136,7 @@ struct PacketWriter : SaveFilter {
return false;
}
void Write(byte *buf, size_t size) override
void Write(uint8_t *buf, size_t size) override
{
std::lock_guard<std::mutex> lock(this->mutex);
@@ -145,7 +145,7 @@ struct PacketWriter : SaveFilter {
if (this->current == nullptr) this->current = std::make_unique<Packet>(this->cs, PACKET_SERVER_MAP_DATA, TCP_MTU);
std::span<const byte> to_write(buf, size);
std::span<const uint8_t> to_write(buf, size);
while (!to_write.empty()) {
to_write = this->current->Send_bytes(to_write);
@@ -267,7 +267,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
/* We just lost one client :( */
if (this->status >= STATUS_AUTHORIZED) _network_game_info.clients_on--;
extern byte _network_clients_connected;
extern uint8_t _network_clients_connected;
_network_clients_connected--;
this->SendPackets(true);
@@ -285,7 +285,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::CloseConnection(NetworkRecvSta
*/
/* static */ bool ServerNetworkGameSocketHandler::AllowConnection()
{
extern byte _network_clients_connected;
extern uint8_t _network_clients_connected;
bool accept = _network_clients_connected < MAX_CLIENTS;
/* We can't go over the MAX_CLIENTS limit here. However, the
@@ -1520,7 +1520,7 @@ void NetworkPopulateCompanyStats(NetworkCompanyStats *stats)
/* Go through all vehicles and count the type of vehicles */
for (const Vehicle *v : Vehicle::Iterate()) {
if (!Company::IsValidID(v->owner) || !v->IsPrimaryVehicle()) continue;
byte type = 0;
uint8_t type = 0;
switch (v->type) {
case VEH_TRAIN: type = NETWORK_VEH_TRAIN; break;
case VEH_ROAD: type = RoadVehicle::From(v)->IsBus() ? NETWORK_VEH_BUS : NETWORK_VEH_LORRY; break;