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Codechange: rename byte to uint8_t (#12308)

This commit is contained in:
Patric Stout
2024-03-16 23:59:32 +01:00
committed by GitHub
parent bd7120bae4
commit a3cfd23cf9
355 changed files with 1654 additions and 1656 deletions

View File

@@ -147,10 +147,10 @@ Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &spri
/* Don't allocate memory each time, but just keep some
* memory around as this function is called quite often
* and the memory usage is quite low. */
static ReusableBuffer<byte> temp_buffer;
static ReusableBuffer<uint8_t> temp_buffer;
SpriteData *temp_dst = (SpriteData *)temp_buffer.Allocate(memory);
memset(temp_dst, 0, sizeof(*temp_dst));
byte *dst = temp_dst->data;
uint8_t *dst = temp_dst->data;
/* Make the sprites per zoom-level */
for (ZoomLevel i = zoom_min; i <= zoom_max; i++) {
@@ -166,7 +166,7 @@ Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &spri
uint trans = 0;
uint pixels = 0;
uint last_colour = 0;
byte *count_dst = nullptr;
uint8_t *count_dst = nullptr;
/* Store the scaled image */
const SpriteLoader::CommonPixel *src = &sprite[i].data[y * sprite[i].width];
@@ -213,7 +213,7 @@ Sprite *Blitter_8bppOptimized::Encode(const SpriteLoader::SpriteCollection &spri
}
}
uint size = dst - (byte *)temp_dst;
uint size = dst - (uint8_t *)temp_dst;
/* Safety check, to make sure we guessed the size correctly */
assert(size < memory);