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Change: Scale towns/industries by amount of land tiles. (#10063)
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@@ -1349,7 +1349,8 @@ static const StringID _generation_class_table[] = {
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STR_GENERATION_RIVER_GENERATION,
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STR_GENERATION_CLEARING_TILES,
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STR_GENERATION_TOWN_GENERATION,
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STR_GENERATION_INDUSTRY_GENERATION,
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STR_GENERATION_LAND_INDUSTRY_GENERATION,
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STR_GENERATION_WATER_INDUSTRY_GENERATION,
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STR_GENERATION_OBJECT_GENERATION,
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STR_GENERATION_TREE_GENERATION,
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STR_GENERATION_SETTINGUP_GAME,
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@@ -1456,7 +1457,7 @@ void ShowGenerateWorldProgress()
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static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
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{
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static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
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static const int percent_table[] = {0, 5, 14, 17, 20, 40, 55, 60, 65, 80, 85, 95, 99, 100 };
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static_assert(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
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assert(cls < GWP_CLASS_COUNT);
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