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Change: Scale towns/industries by amount of land tiles. (#10063)

This commit is contained in:
Peter Nelson
2025-10-24 21:32:09 +01:00
committed by GitHub
parent 70bf84175f
commit a1920fc225
8 changed files with 115 additions and 43 deletions

View File

@@ -1349,7 +1349,8 @@ static const StringID _generation_class_table[] = {
STR_GENERATION_RIVER_GENERATION,
STR_GENERATION_CLEARING_TILES,
STR_GENERATION_TOWN_GENERATION,
STR_GENERATION_INDUSTRY_GENERATION,
STR_GENERATION_LAND_INDUSTRY_GENERATION,
STR_GENERATION_WATER_INDUSTRY_GENERATION,
STR_GENERATION_OBJECT_GENERATION,
STR_GENERATION_TREE_GENERATION,
STR_GENERATION_SETTINGUP_GAME,
@@ -1456,7 +1457,7 @@ void ShowGenerateWorldProgress()
static void _SetGeneratingWorldProgress(GenWorldProgress cls, uint progress, uint total)
{
static const int percent_table[] = {0, 5, 14, 17, 20, 40, 60, 65, 80, 85, 95, 99, 100 };
static const int percent_table[] = {0, 5, 14, 17, 20, 40, 55, 60, 65, 80, 85, 95, 99, 100 };
static_assert(lengthof(percent_table) == GWP_CLASS_COUNT + 1);
assert(cls < GWP_CLASS_COUNT);