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Change: Scale towns/industries by amount of land tiles. (#10063)
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@@ -139,11 +139,13 @@ static void _GenerateWorld()
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if (_game_mode != GM_MENU) FlatEmptyWorld(_settings_game.game_creation.se_flat_world_height);
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ConvertGroundTilesIntoWaterTiles();
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Map::CountLandTiles();
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IncreaseGeneratingWorldProgress(GWP_OBJECT);
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_settings_game.game_creation.snow_line_height = DEF_SNOWLINE_HEIGHT;
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} else {
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GenerateClearTile();
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Map::CountLandTiles();
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/* Only generate towns, tree and industries in newgame mode. */
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if (_game_mode != GM_EDITOR) {
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